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VR-Forces 5.0.3 Developer's Guide
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This is the logic for the render settings widget.
Public Member Functions | |
| DtRenderSettingsLogic (DtDe &de, DtPersistenceControlsInterface &persistenceControls, DtRenderSettingsInterface &widget) | |
| virtual | ~DtRenderSettingsLogic () |
Persistence slots | |
| DtSignalConnectionManager | myConnections |
| DtRenderSettingsInterface & | myInterface |
| DtPersistenceControlsInterface & | myPersistenceControls |
| DtDe & | myDe |
| void | on_import () |
| void | on_export () |
| void | on_importFilePathChosen (const std::string &filePath) |
| void | on_exportFilePathChosen (const std::string &filePath) |
| virtual void | settingsRestored (const DtSettingsBackup *) |
| makVrv::DtRenderSettingsLogic::DtRenderSettingsLogic | ( | DtDe & | de, |
| DtPersistenceControlsInterface & | persistenceControls, | ||
| DtRenderSettingsInterface & | widget | ||
| ) |
CTOR.
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DTOR.
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Set up the gui with the current Render settings.
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Called by CTOR. Sets up values in the widget.
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Called when wireframe mode is changed by the gui.
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Called when shadow mode is changed by the gui.
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Called when the performance overlay is changed by the gui.
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Called when the imgui overlay is changed by the gui.
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Called when the channel projection resize policy is chanaged in the gui.
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Called when the terrain shadow setting is changed by the gui.
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Called when the terrain shadow setting is changed in the system.
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Called when the dds flip setting is changed by the gui.
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Called when the enable terrain scaling setting is changed by the gui.
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Called when the terrain scale factor setting is changed by the gui.
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Called when the use autofocus setting is changed by the gui.
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Called when the focal depth setting is changed by the gui.
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Called when the focal range setting is changed by the gui.
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Called when the water on screen effect size changed by the gui.
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Called when the indirect lod transition percentage changed via the gui.
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Called when the clear track histories when terrain scale checkbox is changed by the gui.
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Called when reload shader button is clicked by the gui.
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Called when crepuscular rays (sun rays) mode is changed by the gui.
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Called when occlusion culling is enabled / disabled by the gui.
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Called when the component visualization flag is changed by the gui.
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Called when the drawable colorization flag is changed by the gui.
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Called when drawable colorization refresh is triggered.
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Called when the Alpha to Coverage for models enabled is changed by the gui.
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Called when the Alpha to Coverage for terrain patches is changed by the gui.
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called when the alpha to coverage dither shader enable is changed by the gui
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called when the hbao radius is changed by the gui
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called when the hbao bias is changed by the gui
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called when the hbao exponent is changed by the gui
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called when the hbao small scalar is changed by the gui
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called when the hbao large scalar is changed by the gui
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called when the hbao depth clamp is changed by the gui
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.
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Called when settings are restored. Resets gui if the restored object type is of this class.