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VR-Forces 5.0.3 Developer's Guide
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transform that can be turned off, used for the different modelsets to quickly early out 3D stuff in planview and visa versa.

Public Member Functions | |
| DtRenderToggleTransform () | |
| virtual | ~DtRenderToggleTransform () |
| virtual void | setRendered (bool isRendered) |
| virtual bool | rendered () |
| virtual void | traverse (osg::NodeVisitor &nv) |
| virtual void | setSceneObject (DtSceneObject *sceneObject) |
| double | lastTraversal () |
Public Member Functions inherited from makVrv::DtFastMatrixTransform | |
| META_Node (vrvOsg, DtFastMatrixTransform) | |
| DtFastMatrixTransform () | |
| DtFastMatrixTransform (const DtFastMatrixTransform &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
| virtual DtSceneObject * | sceneObject () const |
| virtual osg::Matrix & | getMatrixForEditing () |
| virtual void | invalidateMatrix () |
Protected Attributes | |
| bool | myRendered |
| double | myLastTraversal |
Protected Attributes inherited from makVrv::DtFastMatrixTransform | |
| DtSceneObject * | mySceneObject |
| makVrv::DtRenderToggleTransform::DtRenderToggleTransform | ( | ) |
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inlinevirtual |
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virtual |
turn rendering on and off
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virtual |
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virtual |
override of base class
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virtual |
If the transform was created by the scene connector, provide a ptr to the scene object it represents.
Reimplemented from makVrv::DtFastMatrixTransform.
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inline |
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protected |
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protected |