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makVrv::DtTritonWaterImpactModel Class Reference

A model of a triton water impact, used to interface with the triton API to generate a water impact effect.

Inheritance diagram for makVrv::DtTritonWaterImpactModel:
Inheritance graph
[legend]

Public Member Functions

 DtTritonWaterImpactModel (DtDe &de, DtUniqueID id)
 
virtual ~DtTritonWaterImpactModel ()
 
virtual void setModelDefinition (const std::string &str)
 
virtual void createEffect ()
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 
virtual void removeFromScene ()
 
virtual void setIsSupportModel (bool isSupport)
 
virtual void setImpactLocation (const DtVector &location)
 
virtual const DtVectorimpactLocation () const
 
virtual void setMunitionSpeed (double speed)
 
virtual double munitionSpeed () const
 
virtual void setSprayScale (double scale)
 
virtual double sprayScale () const
 
virtual void setMunitionMass (double mass)
 
virtual double munitionMass () const
 
virtual void setImpactDiameter (double diameter)
 
virtual double impactDiameter () const
 
- Public Member Functions inherited from makVrv::DtWaterImpactModel
 DtWaterImpactModel (DtDe &de, DtUniqueID id)
 
virtual ~DtWaterImpactModel ()
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 
virtual ~DtModel ()
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 
virtual const std::string & modelDefinitionName ()
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 
unsigned int transformSize () const
 
virtual void setPosition (int vtx, const DtVector &position)
 
virtual const DtVectorposition (int vtx=0) const
 
virtual void removePosition (int vtx)
 
virtual void setPositionOffset (const DtVector &positionOffset)
 
virtual const DtVectorpositionOffset () const
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 
virtual const DtTaitBryan & orientationOffset () const
 
virtual void enableColorBlending (bool b)
 
virtual void setBlendColor (float r, float g, float b, float a)
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 
virtual bool colorBlendingEnabled () const
 
virtual void setColor (float r, float g, float b, float a)
 
virtual void enableLighting (bool l)
 
virtual int modelSet () const
 
const DtVectorboundingBoxExtents () const
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 
const DtVectorboundingBoxCenter () const
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 
void setContributesToBound (bool trueOrFalse)
 
bool contributesToBound () const
 
DtDede ()
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 
virtual void setVisible (bool isVisible)
 
virtual bool visible () const
 
DtUniqueID parentSceneObjectID () const
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 
virtual void setElementId (DtUniqueID id)
 
virtual void removedFromSceneObject ()
 
virtual void setSolid (bool isSolid)
 
virtual bool isProp ()
 
virtual void updateMinLastFrameDistance (float distance)
 
virtual void resetLastFrameDistance ()
 
virtual float minLastFrameDistance () const
 
virtual DtModelInstancemodelInstance ()
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 
virtual bool supportsMultithreadedLoad ()
 
virtual void backgroundLoad ()
 
virtual void foregroundLoad ()
 
virtual bool isActivelyBackgroundLoading ()
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 

Protected Member Functions

virtual
DtTritonWaterImpactModelInstance
waterImpactModelInstance ()
 
virtual
DtTritonWaterImpactModelInstance
waterImpactModelInstance () const
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 
virtual void initializeModelInstance ()
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 
virtual void waitAndClearLoadHandle ()
 
virtual void removedFromLoadQueue ()
 
virtual void setDoneBackgroundLoading ()
 
virtual void setActivelyBackgroundLoading ()
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signalslib::signal
< void(DtModel *)> 
signal_modelToBeDestroyed
 
boost::signalslib::signal
< void(DtModel *)> 
signal_modelChanged
 
boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR
signal_visibilityChangeRequested
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 
boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 
bool myColorBlendingEnabled
 
DtModelInstancemyBackgroundModelInstance
 
float myMinLastFrameDistance
 
TransformList myTransforms
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Constructor & Destructor Documentation

makVrv::DtTritonWaterImpactModel::DtTritonWaterImpactModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtTritonWaterImpactModel::~DtTritonWaterImpactModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtTritonWaterImpactModel::setModelDefinition ( const std::string &  str)
virtual

Set the model definition (and cause the effect to be created). Schema is type WaterImpact.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::setImpactLocation ( const DtVector location)
virtual

Set/get the location of the water impact.

Implements makVrv::DtWaterImpactModel.

virtual const DtVector& makVrv::DtTritonWaterImpactModel::impactLocation ( ) const
virtual

Set/get the location of the water impact.

virtual void makVrv::DtTritonWaterImpactModel::setMunitionSpeed ( double  speed)
virtual

Set/get the speed of the munition as it enters the water.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::munitionSpeed ( ) const
virtual

Set/get the speed of the munition as it enters the water.

virtual void makVrv::DtTritonWaterImpactModel::setSprayScale ( double  scale)
virtual

Set/get the scale of the spray generated - 0. eliminates the spray.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::sprayScale ( ) const
virtual

Set/get the scale of the spray generated - 0. eliminates the spray.

virtual void makVrv::DtTritonWaterImpactModel::setMunitionMass ( double  mass)
virtual

Set/get the mass of the munition.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::munitionMass ( ) const
virtual

Set/get the mass of the munition.

virtual void makVrv::DtTritonWaterImpactModel::setImpactDiameter ( double  diameter)
virtual

Set/get the diameter of the impact effect.

Implements makVrv::DtWaterImpactModel.

virtual double makVrv::DtTritonWaterImpactModel::impactDiameter ( ) const
virtual

Set/get the diameter of the impact effect.

virtual void makVrv::DtTritonWaterImpactModel::createEffect ( )
virtual

The effect is actually created when a model definition is set. If no model definition is provided, call this instead.

Implements makVrv::DtWaterImpactModel.

virtual void makVrv::DtTritonWaterImpactModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
inlinevirtual

Unused, but required for all DtModels.

Implements makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::removeFromScene ( )
virtual

Destroy the triton water impact object.

Implements makVrv::DtModel.

virtual void makVrv::DtTritonWaterImpactModel::setIsSupportModel ( bool  isSupport)
inlinevirtual

Unused, but required for all DtModels.

Implements makVrv::DtModel.

virtual DtTritonWaterImpactModelInstance* makVrv::DtTritonWaterImpactModel::waterImpactModelInstance ( )
protectedvirtual

Get a properly cast version of the model instance this model creates.

virtual DtTritonWaterImpactModelInstance* makVrv::DtTritonWaterImpactModel::waterImpactModelInstance ( ) const
protectedvirtual

Get a properly cast const version of the model instance this model creates.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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