12 #if !defined(Q_MOC_RUN)
46 void setCharacterType(
const std::string& s );
47 const std::string& characterType()
const;
49 void setCharacterAppearance(
const std::string& s );
50 const std::string& characterAppearance()
const;
52 void setCharacterHandItem(
const std::string& s );
53 const std::string& characterHandItem()
const;
55 void setCharacterHead(
const std::string& s );
56 const std::string& characterHead()
const;
58 void setCharacterAnimation(
const std::string& s );
59 const std::string& characterAnimation()
const;
63 void setUseRandomAppearanceUponCreation(
bool b );
64 bool useRandomAppearanceUponCreation()
const;
68 void setUseRandomHandItemUponCreation(
bool b );
69 bool useRandomHandItemUponCreation()
const;
73 void setUseRandomHeadUponCreation(
bool b );
74 bool useRandomHeadUponCreation()
const;
78 void setDiGuyEnabled(
bool b );
79 bool diGuyEnabled()
const;
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
std::vector< AlternateNamesPair > AlternateNamesList
Definition: diGuyCharacterData.h:29
Contains the DtDiGuyCharacterData class declaration.
ReaderWriter object that maintains a list of reader-writer variable bindings. It keeps a list of name...
Definition: rwVariableBindings.h:27
DT_DLL_terrainCS bool operator!=(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33