53 virtual const char*
type()
const;
73 virtual bool usingNavBot()
const;
84 virtual bool canCross(
const DtNavTag& navTag)
const;
87 virtual double getCrossingHeading(
const DtNavTag& navTag)
const;
90 virtual bool isRoadNavTag(
const DtNavTag& navTag)
const;
93 virtual bool isCrosswalkNavTag(
const DtNavTag& navTag)
const;
97 virtual void processNavigationInterfaceChanged();
DtBooleanOutputPort * myIsMovingPort
Output Port Name: is-moving Output Port Description: Indicates the entity is being actively moved by ...
Definition: humanCrosswalkController.h:121
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtHumanCrosswalkControllerPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: humanCrosswalkController.h:107
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:33
This is the DtVrfObjectNavInterface subclass for objects which are actively querying the navigation s...
Definition: activeBotNavInterface.h:27
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
VR-Forces wrapper for Gameware NavTag. Note: This class keeps only a pointer to the data...
Definition: navDataTag.h:87
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtRoadCrossingState
Definition: humanCrosswalkControllerPSR.h:15
virtual bool init()
Calls setRadio()
DtHumanCrosswalkController is a controller that models crossing the street at a crosswalk.
Definition: humanCrosswalkController.h:32
virtual void updateTaskVisualizations()
Called to update task visualizations after every tick. Implemented by subclasses. ...
Definition: simComponent.h:436
DtHumanMovementControlOutputPortGroup * myHumanMovementControlOutputPortGroup
Output Group Name: movement-control .
Definition: humanCrosswalkController.h:114
DtHumanCrosswalkCOntrollerPSR is a process state repository which holds state variables for the DtHum...
Definition: humanCrosswalkControllerPSR.h:25
Specialized classes.
Definition: scriptedTaskTask.h:274
Instances of DtVectorOutputPort are output ports through which data producers can send a DtVector...
Definition: vectorIOPort.h:52
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
virtual bool createPortGroups()
Called by init. Derived classes should override this method to create all their input/output port gro...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
Instances of DtHumanCrosswalkControllerDescriptor are used to specify the parameters for a DtHumanCro...
Definition: humanCrosswalkControllerDescriptor.h:18
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DtActiveBotNavInterface * myNavInterface
Definition: humanCrosswalkController.h:103
An output port group that contains the ports necessary to control the movement of a human using the D...
Definition: humanMovementControlOutputPortGroup.h:22
DtHumanCrosswalkControllerDescriptor * myHumanCrosswalkDescriptor
Definition: humanCrosswalkController.h:101
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
DtBooleanOutputPort * myUseCollisionAvoidancePort
Output Port Name: use-collision-avoidance Output Port Description: Indicates whether or not this cont...
Definition: humanCrosswalkController.h:128