24 class DtExternalCurrentFrameState;
25 class DtExternalNextFrameState;
26 class DtLaserDesignatorStateComponent;
27 class DtIffStateComponent;
28 class DtActiveSonarStateComponent;
29 class DtTaskVisualizationStateComponent;
30 class DtNavAidRadioTransmitterStateComponent;
31 class DtUnderwaterAcousticsStateComponent;
32 class DtEmitterSystemStateComponent;
33 class DtRadioReceiverStateComponent;
34 class DtFrameStateInterface;
35 class DtStatePropertiesStateComponent;
102 SubordinateOfForceLevel
112 template <
typename T_Component>
115 return nextFrameState()->getStateComponent<T_Component>();
119 template <
typename T_Component>
122 return nextFrameState()->getStateComponent<T_Component>();
128 virtual void setNextFrameActivity(
const DtString&);
130 virtual void setNextFrameExtendedData(
const DtString& key,
const DtString& value);
131 virtual void setNextFrameExtendedDataMap(
const std::map<DtString, DtString>&);
132 virtual void setNextFrameExtendedDataMap(
const std::map<std::string, std::string>&);
133 virtual void clearNextFrameExtendedData();
134 virtual void appendNextFrameExtendedData(
const std::map<DtString, DtString>& s);
135 virtual void setNextFrameExtendedLabel(
int,
const DtString& value);
136 virtual void clearNextFrameExtendedLabels();
137 virtual void setNextFrameExtendedLabels(
const std::map<int, DtString>&);
138 virtual DtAppearance nextFrameAppearance()
const;
142 virtual void setNextFrameLocalPosition(
const DtVector&);
143 virtual DtString nextFrameLabel()
const;
145 virtual const DtVector& nextFrameLocalPosition()
const;
147 virtual void setNextFrameWorldPosition(
const DtVector&);
148 virtual const DtVector& nextFrameWorldPosition()
const;
150 virtual void setNextFrameParentPosition(
const DtVector&);
151 virtual const DtVector& nextFrameParentPosition()
const;
153 virtual void setNextFrameLocalOrientationMatrix(
const DtDcm&);
154 virtual const DtDcm& nextFrameLocalOrientationMatrix()
const;
156 virtual void setNextFrameLocalOrientationWrtDatabase(
const DtTaitBryan&);
157 virtual const DtTaitBryan& nextFrameLocalOrientationWrtDatabase()
const;
159 virtual void setNextFrameLocalOrientation(
const DtTaitBryan&);
160 virtual const DtTaitBryan& nextFrameLocalOrientation()
const;
162 virtual const DtTaitBryan& nextFrameTopographicOrientation()
const;
164 virtual void setNextFrameParentOrientation(
const DtTaitBryan&);
165 virtual const DtTaitBryan& nextFrameParentOrientation()
const;
167 virtual void setNextFrameWorldOrientation(
const DtTaitBryan&);
168 virtual void setNextFrameWorldOrientationMatrix(
const DtDcm&);
169 virtual const DtTaitBryan& nextFrameWorldOrientation()
const;
170 virtual const DtDcm& nextFrameWorldOrientationMatrix()
const;
172 virtual void setNextFrameLocalVertices(
const DtList& vertices,
DtVector& newGeometricCenter);
174 virtual void removeNextFrameVertex(
int iIndex);
175 virtual void addNextFrameLocalVertex(
const DtVector& vertex);
176 virtual void addNextFrameLocalVertex(
const DtVector& vertex,
DtVector& newGeometricCenter);
178 virtual void setNextFrameWorldVertices(
const std::vector<DtVector>& vertices,
DtVector& newGeometricCenter);
179 virtual void setNextFrameWorldVertices(
const DtVertexList& vertices,
DtVector& newGeometricCenter);
180 virtual void setNextFrameWorldVertices(
const DtList& vertices,
DtVector& newGeometricCenter);
181 virtual void addNextFrameWorldVertex(
const DtVector& vertex,
DtVector& newGeometricCenter);
184 bool nextFrameIsDestroyed()
const;
185 int nextFrameDamageState()
const;
190 virtual const DtVertexList& nextFrameWorldVertices()
const;
193 virtual double nextFrameHeading()
const;
194 virtual double nextFramePitch()
const;
195 virtual double nextFrameRoll()
const;
201 virtual void setNextFrameLabel(
const DtString&);
208 virtual void setNextFrameIsSubordinateOfForceLevel(
bool);
209 virtual bool nextFrameIsSubordinateOfForceLevel()
const;
212 virtual bool nextFrameIsLocal()
const;
217 virtual void removedFromSimulation();
221 virtual void setNextFrameInvisible(
bool);
222 virtual bool nextFrameInvisible()
const;
224 virtual void setNextFrameOverlay(
const DtString&);
226 virtual bool nextFrameSensorsKilled()
const;
227 virtual void setNextFrameSensorsKilled(
bool sensorsKilled);
229 virtual void setNextFrameInvisibleSetByUser(
bool b);
230 virtual bool nextFrameInvisibleSetByUser()
const;
232 virtual DtString nextFrameOverlay()
const;
268 virtual DtOutputStream& objectConsoleDebug(
const DtString& channel =
"")
const;
272 virtual DtOutputStream& objectConsoleVerbose(
const DtString& channel =
"")
const;
275 virtual DtOutputStream& objectConsoleInfo(
const DtString& channel =
"")
const;
279 virtual DtOutputStream& objectConsoleWarn(
const DtString& channel =
"")
const;
283 virtual DtOutputStream& objectConsoleError(
const DtString& channel =
"")
const;
286 int notifyLevel()
const;
295 bool publishObject()
const;
296 int publishFlag()
const;
297 virtual void setNextFrameIsBackgroundEntity(
bool b);
298 virtual void setNextFrameIsVrfSimulated(
bool);
299 virtual bool nextFrameIsVrfSimulated()
const;
301 virtual bool isRemoteAttachedObject()
const;
303 virtual void setNextFrameEngagementRules(
const DtString&);
304 virtual DtString nextFrameEngagementRules()
const;
306 virtual void setNextFrameIsTasked(
bool);
307 virtual bool nextFrameIsTasked()
const;
309 virtual void setNextFrameIndependentlyTasked(
bool);
310 virtual bool nextFrameIndependentlyTasked()
const;
312 virtual void setNextFrameGlobalId(
const DtString&);
314 virtual void setNextFrameEntityId(
const DtEntityIdentifier&
id);
315 virtual DtEntityIdentifier nextFrameEntityId()
const;
318 virtual bool setNextFrameObjectName(
const DtString&);
319 virtual DtString nextFrameObjectName()
const;
321 virtual void setNextFrameObjectType(
const DtObjectType&);
324 void setNotifyLevel(
int);
333 template <
typename T_Component>
338 return myExternalNextFrameState->addStateComponent<T_Component>(checkWritable, isRemote);
350 virtual bool nextFrameIsEmbarked()
const;
352 virtual DtUUID nextFrameEmbarkedOn()
const;
353 virtual void setNextFrameEmbarkedOn(
const DtUUID& u);
354 virtual bool nextFrameIsEmbarkedOn(
const DtUUID&)
const;
358 virtual void setNextFrameEchelonId(
const DtEchelonId&);
362 virtual void setNextFrameForceType(
int);
363 virtual DtForceType nextFrameForceType()
const;
365 virtual void setNextFrameSessionId(
int);
366 virtual int nextFrameSessionId()
const;
368 virtual void setNextFrameVrfMessageVersionSupported(
int);
369 virtual int nextFrameVrfMessageVersionSupported()
const;
372 virtual void removeNextFrameExtendedData(
const DtString&);
378 virtual void upgradeFromImport();
409 void removeIffSystem();
413 void removeUnderwaterAcousticsSystem();
415 virtual void setNextFrameUnderFire(
bool b);
416 virtual bool nextFrameUnderFire()
const;
417 virtual void setNextFrameInvulnerable(
bool);
418 virtual bool nextFrameInvulnerable()
const;
420 virtual void setNextFrameUndetectable(
bool);
421 virtual bool nextFrameUndetectable()
const;
424 virtual void setNextFrameHalfLengthWidthHeight(
double length,
double width,
double height);
427 virtual void setNextFrameBoundingVolume(
const Dt3dBoundingVolume& b);
429 virtual void setNextFrameHasPlan(
bool);
430 virtual bool nextFrameHasPlan()
const;
432 virtual void setNextFrameExecutingPlan(
bool);
433 virtual bool nextFrameExecutingPlan()
const;
435 virtual void setNextFrameOccupantsHidden(
bool);
436 virtual bool nextFrameOccupantsHidden()
const;
439 virtual std::map<DtString, DtString> nextFrameExtendedDataMap()
const;
442 virtual std::map<int, DtString> nextFrameExtendedLabels()
const;
444 virtual bool nextFrameIsOnTopOf(
const DtSimObject* o,
bool checkSupportPoints =
false)
const;
445 virtual bool nextFrameIsOnTopOf(
const DtSimObject* o,
double d,
bool checkSupportPoints =
false)
const;
451 void setLocationComplete();
486 virtual void setNextFrameParameterProperties(
const DtRwProperties&);
494 virtual bool nextFrameFuelLevelsFrozen()
const;
497 virtual bool nextFrameMunitionLevelsFrozen()
const;
501 virtual void setSimulationCapable(
bool);
502 bool simulationCapable()
const;
505 virtual void setNextFrameBlockParachute(
bool);
506 virtual bool nextFrameBlockParachute()
const;
511 virtual void setNextFrameOnTerrainSurface(
bool b);
512 virtual bool nextFrameOnTerrainSurface()
const;
524 virtual bool setupSubComponentTypes();
535 virtual bool create();
555 static void readDRThresholdSettingsCallback(
557 virtual void processReadDRThresholdSettings(
const DtSettingsObject* settings);
561 bool isGlobalPlan()
const;
564 bool isSyncMatrix()
const;
567 virtual int publicationFlag()
const;
576 static void enableSingleObjectMode();
578 static bool singleObjectModeActive();
582 virtual bool convertToLocalObject(
DtString&
error,
const std::string& archiveState);
584 boost::signals2::signal<void (DtLocalObject*, DtVrfObjectHandoffData::HandoffFlag)>
signal_handoffStep;
586 virtual bool prepareForHandoff();
591 virtual std::string archiveState()
const;
617 virtual void prepareForReinitialization();
629 virtual void startTick();
630 virtual void tickComponents();
631 virtual void endTick();
634 virtual int scenarioRunId()
const;
638 virtual bool checkIfMoveOntoEmbarked(
const DtVector& localPosition,
const DtSimObject*& hit,
const std::list<DtUUID>& additionalIgnore = std::list<DtUUID>());
641 virtual bool checkAndDisembarkIfEmbarked(
const DtVector& localPosition);
642 virtual bool lowFidelityDisembarkHitCheck(
const DtVector& localPosition)
const;
643 virtual bool highFidelityDisembarkHitCheck(
const DtVector& localPosition)
const;
668 return myInitialized;
674 virtual void cleanupItemsNeededForHandoff();
675 virtual bool recreateItemsNeededFromHandoff();
699 virtual const ScriptInterfaceExtensions& scriptExtensions()
const;
703 virtual bool validNameLength(
const DtString& name)
const;
705 static bool shouldArchiveExtendedAttribute(
const DtString& s);
706 static void doNotArchiveAttribute(
const DtString& s,
bool b);
711 virtual void sendVrfObjectCreated(
unsigned long requestId = 0,
bool requestCreated =
true);
717 virtual void setupStateRepository();
718 virtual void internalStateInitializedFromParameters();
724 virtual bool createCommunicationsInterface();
725 virtual void initializeCommunicationInterfaceCallbacks();
729 virtual bool createScriptInterfaceHandler();
731 virtual bool createComponentManager();
734 virtual bool initializeComponentManager();
736 virtual bool createRadio();
737 virtual bool createVrfObjectPlanManager();
738 virtual bool createSetDataManager();
740 virtual void tickDecorators();
743 void createRemotelyControlledLocalObject();
747 virtual bool createTaskManager();
755 virtual void updateEntityHasTarget();
761 virtual void convertedToRemote();
764 virtual std::map<DtString, DtString> unarchivedData();
774 void cacheNextFrameComponents();
775 void clearNextFrameCachedComponents();
783 virtual bool canBePlaced()
const;
838 bool myIsEnvironmental =
false;
860 bool requireAllData =
false);
862 bool requireAllData =
false);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
Instances of DtVrfObjectParameters are the readable/writeable objects that contain the information ne...
Definition: vrfObjectParameters.h:63
boost::signals2::signal< void()> signal_objectInitialized
Signal sent at the very end of the init() method.
Definition: localObject.h:460
Definition: scriptInterfaceHandler.h:19
VRF4API_METHOD void invokeSetLocationCompleteCallbacks()
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:864
T_Component * getNextFrameStateComponent()
General call to get any component that does not have a method.
Definition: localObject.h:113
Definition: localObject.h:72
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: statePropertiesStateComponent.h:93
virtual VRF4API_METHOD void setupExtendedDataFromParameterData()
If publishing parameter data also include that in the extended data map by name.
Definition: stateDataTypes.h:23
Definition: attachedTerrain.h:45
DtSimObjectDecorator * getOrCreateDecorator(const std::string &Decorator) const
This will get or create a decorator based on the decorator name. This is not virtual such that the Dt...
boost::signals2::signal< void(const DtLocalObject *, ChangeFlag)> signal_objectDataChanged
Signal sent when certain data has changed in this class from being set by the API, not from the network.
Definition: localObject.h:481
virtual void setUUID(const DtUUID &)
bool myCreatedStateData
Definition: localObject.h:805
bool converting() const
Definition: localObject.h:327
makVrf::DtVrfStateComponent * myNextFrameVrfStateComponent
Definition: localObject.h:845
bool myInitializing
Definition: localObject.h:819
DtSimObject & operator=(const DtUUID &)
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: radioTransmitterStateComponent.h:139
boost::signals2::signal< void()> signal_restored
Signal emitted when the object has been restored.
Definition: localObject.h:478
VRF4API_METHOD const DtVrfObjectStateRepository * vrfState() const
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:857
ChangeFlag
Definition: localObject.h:95
The DtLocationStateComponent interface contains the interface that all DtLocationStateComponents can ...
Definition: locationStateComponent.h:25
boost::signals2::signal< void()> signal_postUpgradeFromImport
Signal sent when upgrading from import. This will be called after any internal routines are called...
Definition: localObject.h:457
Definition: simRadio.h:30
unsigned int StateComponentType
Definition: stateComponent.h:55
bool mySimulationCapable
Whether or not this object is capable of simulating. Default is true.
Definition: localObject.h:832
DtVrfObjectTerrainPreloadManager * myTerrainPreloadManager
Definition: localObject.h:797
DtSimObjectReference myNextFrameSimObjectEmbarkedOn
Definition: localObject.h:849
Definition: localObject.h:98
bool isValid() const
Returns true if myExternalCurrentFrameState is not nullptr. Not virtual on purpose as even though loc...
The DtSimulatedObjectStateComponent is an interface that all main components (those that are consider...
Definition: simulatedObjectStateComponent.h:21
DtSetDataManager * mySetDataManager
Definition: localObject.h:803
VRF4API_METHOD DtReal heading() const
Heading in radians.
boost::signals2::signal< void(DtLocalObject *)> signal_objectModifiedViaMessage
Signal sent when this object is modified via a message.
Definition: localObject.h:466
DtSimComponentManager * myComponentManager
Definition: localObject.h:801
virtual void clearDecorators()
This code will keep track of DtSimObject decorator only. The DtLocalObject will be able to use this d...
Definition: localObject.h:99
T_Component * addStateComponent(bool checkWritable=false, bool isRemote=false)
Adds the given state component by its intrinsic type.
Definition: localObject.h:334
LocalObjectDecorators myLocalObjectDecorators
Decorator members.
Definition: localObject.h:810
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
Failure to recreate object for local usage so must be deleted.
Definition: localObject.h:73
DtRwProperties * myDefaultStateProperties
Definition: localObject.h:840
boost::signals2::signal< void(DtLocalObject *)> signal_postInitFromParams
Signal sent right after the internal state is initialized from parameters.
Definition: localObject.h:714
Definition: simObjectStateRepository.h:59
Definition: localObject.h:69
Definition: stateData.h:113
bool myHasTarget
Definition: localObject.h:834
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:90
const T_Component * getNextFrameStateComponent() const
General call to get any component that does not have a method.
Definition: localObject.h:120
DtSimRadio * myRadio
Definition: localObject.h:798
Definition: settingsObject.h:27
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: vrfGeometryStateComponent.h:54
boost::signals2::signal< void(DtLocalObject *)> signal_newSensorContact
Signal made available from this object to be used when a new sensor contact is made available for thi...
Definition: localObject.h:469
class DtIfModifyVrfObject:
Definition: ifModifyVrfObject.h:50
Definition: objectType.h:27
boost::signals2::scoped_connection myConvertedToRemoteConnection
Definition: localObject.h:813
const DtSimulationServices * simulationServices() const
Definition: simObject.h:261
List of DtRadioDescriptor subclasses that can be read from a RW type file. This class owns all descri...
Definition: radioDescriptorList.h:27
const makVrf::DtStatePropertiesStateComponent * myCurrentFrameStatePropertiesStateComponent
Definition: localObject.h:847
VRF4API_METHOD void setObjectIdentifier(const DtEntityIdentifier &id)
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:858
boost::signals2::signal< void(const DtLocalObject *)> signal_localObjectAboutToBeDeleted
Signal sent when a local object is about to be deleted.
Definition: localObject.h:484
makVrf::DtExternalNextFrameState * myExternalNextFrameState
Definition: localObject.h:795
DtVrfObjectSubComponentTypes.
Definition: vrfObjectSubComponentTypes.h:25
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: vrfStateComponent.h:55
virtual void hostChanged(const DtUUID &oldHost, const DtUUID &newHost)
This class represents the console for an individual object. It owns a set of streams for various noti...
Definition: objectConsole.h:49
virtual void completeSetup()
std::map< std::string, DtLocalObjectDecorator * > LocalObjectDecorators
Decorator members.
Definition: localObject.h:809
boost::signals2::signal< void(DtLocalObject *)> signal_setLocationComplete
Signal sent when the location has been changed by an interface content message.
Definition: localObject.h:475
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: laserDesignatorStateComponent.h:56
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
boost::signals2::signal< void()> signal_objectRestored
Signal sent after the object has been restored from the stream.
Definition: localObject.h:463
bool myConverting
Will be true if this object is in the process of converting from remote to local. ...
Definition: localObject.h:829
virtual void usingParameterSource(const DtString &)
Called when the parameter is set up, this is the source it is using.
HandoffFlag
Definition: localObject.h:63
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: activeSonarStateComponent.h:286
virtual void setupVrfObjectParameters()
std::list< DtLuaScriptInterfaceExtension::CreatorUserPair > ScriptInterfaceExtensions
Definition: localObject.h:594
DtSimTaskManager * myTaskManager
Definition: localObject.h:799
If inheriting from a base sim object proxy.
Definition: localObjectFacadeBase.h:32
class DtVertexList:
Definition: vertexList.h:22
Definition: localObject.h:68
Definition: localObject.h:101
makVrf::DtSimulatedObjectStateComponent * myNextFrameSimulatedObjectStateComponent
Definition: localObject.h:843
boost::signals2::signal< void(DtLocalObject *, DtVrfObjectHandoffData::HandoffFlag)> signal_handoffStep
Signal sent with object handoff flags for this object given the handoff state.
Definition: localObject.h:584
makVrf::DtLocationStateComponent * myNextFrameLocationStateComponent
Only set if there is no state properties state component.
Definition: localObject.h:842
DtMovementLocalObjectFacade * myMovementLocalObjectFacade
Definition: localObject.h:851
DtSimBoundingGeometryType
Definition: simBoundingGeometry.h:61
virtual void makeInvalid()
Make this invalid by clearing the myExternalCurrentFrameState. This will also set the myIsDeleted fla...
static DtLocalObjectCreatorFcn theLocalObjectCreatorFunction
Definition: localObject.h:814
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
This is the top-level resource manager for a DtLocalObject. The actual resources are stored in DtSimR...
Definition: objectResourceManager.h:21
This class maintains a rectangular bounding volume and an ordered list of vertices describing the phy...
Definition: vrfObjectGeometry.h:39
bool myInitialized
Definition: localObject.h:820
Definition: asyncJobServer.h:39
class DtVrfObjectPlanManager:
Definition: vrfObjectPlanManager.h:38
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: emitterSystemStateComponent.h:446
Definition: echelonId.h:13
This manager is on a per-DtLocalObject level, and is responsible for knowing what terrain areas an ob...
Definition: vrfObjectTerrainPreloadManager.h:36
Class Description: DtSimTaskManager manages the bookkeeping associated with starting, completing, clearing, and skipping tasks.
Definition: simTaskManager.h:52
makVrf::DtStatePropertiesStateComponent * myNextFrameStatePropertiesStateComponent
Definition: localObject.h:846
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: radioReceiverStateComponent.h:64
The DtSimComponentManager is the top level class within a DtSimObject which owns and manages all the ...
Definition: simComponentManager.h:30
DtLuaScriptInterfaceExtension *(* CreatorFcn)(void *usr)
Prototype for DtLuaScriptInterfaceExtension creator function.
Definition: luaScriptInterfaceExtension.h:37
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
Definition: localObject.h:70
DtVrfObjectStateRepository * myInternalState
Definition: localObject.h:793
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
The central class of a DtLocalObject for all communications to and from the object. This class manages all communications on a specific DtLocalObject, though both simulation internal communication, and communication though the simulated radios of the object. All communication is done though the use of the DtVrfObjectMessage class and its subclasses. Callbacks can be registered on this interface which will be called on receipt of a message by this entity. Messages can be sent from this entity by using the message sending functions. These messages may be sent though the SimInternal message mechanism, or the radio message system. Radios will not exist until createRadiosFromDescriptorList() or createRadiosFromDescriptorList(const DtRadioDescriptorList& descList) is called.
Definition: vrfObjectCommunicationInterface.h:40
Definition: localObject.h:71
This class manages the distribution of DtSetDataRequests within a single DtLocalObject. Components of the object, or other parts of the code, register interested in particular types of set data messages and when such a message is processed by the DtSetDataManager, each of the registered parties is notified.
Definition: setDataManager.h:48
bool initialized() const
Definition: localObject.h:666
DtScriptInterfaceHandler * myScriptInterfaceHandler
Definition: localObject.h:800
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: navAidRadioTransmitterStateComponent.h:20
DtLuaScriptInterfaceExtension.
HandoffFlag handoffFlag
Definition: localObject.h:76
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
boost::signals2::signal< void(DtLocalObject *)> signal_navigationAreaChanged
Signal made available from this object to be used when the navigation area this object is in has chan...
Definition: localObject.h:472
makVrf::DtVrfGeometryStateComponent * myNextFrameVrfGeometryStateComponent
Definition: localObject.h:844
DtLocalObject *(* DtLocalObjectCreatorFcn)(DtSimulationServices *, const DtVrfLocalObjectCreateInformation &)
Definition: localObject.h:59
bool mySignalLocationComplete
Definition: localObject.h:837
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: underwaterAcousticsStateComponent.h:106
bool myControllersTicked
Definition: localObject.h:835
Definition: localObject.h:100
DtVrfObjectCommunicationInterface * myCommunicationInterface
Definition: localObject.h:796
A list of properties. A DtPropertyInterface object that is a specialized version of DtRwVariableBindi...
Definition: rwProperties.h:126
DtVrfLocalObjectCreateInformation * myLocalObjectCreateInformation
Information used to originally create this object.
Definition: localObject.h:817
If the flag is Prepare, and you do not wish this object to be handed off, set the flag to Abort...
Definition: localObject.h:67
boost::signals2::signal< void()> signal_preUpgradeFromImport
Signal sent when upgrading from import. This will be called before any internal routines are called...
Definition: localObject.h:454
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: iffStateComponent.h:428
class DtLocalVertexList:
Definition: localVertexList.h:20
bool mySkipNextComponentTick
Definition: localObject.h:836
1) Define the interface class that will be used to represent the next and current frames...
Definition: taskVisualizationStateComponent.h:260
Contains the DtStateComponent class declaration.
#define VRF4API_METHOD
Include this header file to allow for the definition/usage of the ability to mark something as deprec...
Definition: vrf4XAPI.h:22
VRF4API_METHOD DtVrfObjectStateRepository * vrfState()
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:856
DtAppearanceLocalObjectFacade * myAppearanceLocalObjectFacade
Definition: localObject.h:824
ScriptInterfaceExtensions myScriptInterfaceExtensions
Definition: localObject.h:826
DtVrfObjectSubComponentTypes * mySubComponentTypes
Definition: localObject.h:794
virtual void place(const DtVector &location, bool *dataAvailable=0, bool requireAllData=false)
Place entity at 'location', on the ground, keeping its current heading. Since no terrain intersection...
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:282
Definition: localObject.h:61
static std::set< DtString > theDoNotArchiveAttributes
Definition: localObject.h:822
virtual bool isLocal() const
Returns true if this object is a locally simulated object.
VRF4API_METHOD bool isVrfSimulated() const
These are backwards compatible methods that can be used if you define ALLOW_VRF4API in your header fi...
Definition: localObject.h:863
DtVrfObjectPlanManager * myVrfObjectPlanManager
Definition: localObject.h:802
boost::signals2::signal< void(DtLocalObject *, DtVrfObjectHandoffData &)> signal_prepareForHandoff
Signal sent in preparing for handoff. Set the handoffFlag to Abort if this item should not be handed ...
Definition: localObject.h:589
Definition: decoratorBase.h:40
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86