45 virtual const char*
type()
const;
59 virtual void unregisterTaskMsgCallbacks();
63 static void taskCompleteReportCallback(
DtSimMessage* msg,
void* usr);
67 static void ProvideIndirectFireTaskCallback(
DtSimMessage * msg,
void * usr);
70 virtual void processProvideIndirectFireTask(
DtSimMessage * msg);
91 virtual void lookupAndCachePSR();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtProvideIndirectFireTask.
Definition: provideIndirectFireTask.h:14
DtVrfIndirectFirePSR * myWeaponProcessState
Definition: provideIndirectFireController.h:94
virtual void enable()
Overridden to call registerTaskMsgCallbacks().
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
File: simMsg.h.
Definition: simMessage.h:35
DtProvideIndirectFireController is responsible for processing the call to fire task.
Definition: provideIndirectFireController.h:18
virtual void disable()
Overridden to allow tasks controllers that can be disabled to call task complete. ...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
File: indirectFirePSR.h.
Definition: vrfIndirectFirePSR.h:30
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86