15 class DtReflectedDesignator;
21 class DtLaserDesignatorStateComponent;
53 virtual const char*
type()
const;
71 virtual bool createPSR();
100 virtual DtUUID createBombObject(
const DtEntityType& type);
136 virtual int defaultLaserCode()
const;
141 static void setSyncLaserCodeCallback(
DtSimMessage* msg,
void* usr);
142 virtual void processSetSyncLaserCode(
DtSimMessage* msg);
148 static void setLaserCodeRequestCallback(
DtSimMessage* msg,
void* usrData);
149 virtual void processSetLaserCodeRequestMessage(
DtSimMessage* msg);
156 virtual void createAndSendFireInteraction(
const DtSimObject* bomb,
UUID is a unique ID wrapper class.
Definition: rwUUID.h:229
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtReleaseBombTask is the base class for all the other release bomb tasks. It is never used to launch ...
Definition: releaseBombTask.h:19
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
Responds to release bomb tasks. This controller processes DtReleaseBombOnTarget, DtReleaseBombOnLocat...
Definition: releaseBombController.h:28
DtUUID myObjectPendingCreation
Definition: releaseBombController.h:166
virtual bool init()
Calls setRadio()
DtLaserLauncherPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: releaseBombController.h:163
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: laserDesignatorStateComponent.h:56
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
File: laserLauncherPSR.h.
Definition: laserLauncherPSR.h:33
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:90
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:70
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:79
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86