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VR-Forces 5.0.3 Developer's Guide
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this one handles different placement of light direction in osg and terrapage
Public Attributes | |
| osg::ref_ptr < osgSim::LightPointNode > | lightPoint |
| osg::ref_ptr< osg::StateSet > | fallback |
| osg::Vec3 | attitude |
| osg::ref_ptr<osgSim::LightPointNode> txp::DeferredLightAttribute::lightPoint |
light point at (0,0,0) looking in (0,0,0) direction
| osg::ref_ptr<osg::StateSet> txp::DeferredLightAttribute::fallback |
| osg::Vec3 txp::DeferredLightAttribute::attitude |