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vrvControlToolkit::DtShadowSettings_v1 Struct Reference

Change shadow settings in VR-Vantage.

Inheritance diagram for vrvControlToolkit::DtShadowSettings_v1:
Inheritance graph
[legend]

Public Member Functions

 DtShadowSettings_v1 ()
 
 ~DtShadowSettings_v1 ()
 
- Public Member Functions inherited from vrvControlToolkit::DtVrvControl_v1
 DtVrvControl_v1 ()
 
 ~DtVrvControl_v1 ()
 
 DtVrvControl_v1 (const DtVrvControl_v1 &orig)
 
DtVrvControl_v1operator= (const DtVrvControl_v1 &orig)
 

Public Attributes

DtBool myEntityCastShadows
 
DtBool myPropsCastShadows
 
DtBool myTerrainCastsShadows
 
DtBool myMoonCastsShadows
 
DtUInt32 myQuality
 
- Public Attributes inherited from vrvControlToolkit::DtVrvControl_v1
DtUInt32 myMagicNumber
 
DtUInt16 mySize
 
DtUInt16 myVersion
 
DtFloat32 myLibraryVersion
 
DtVrvControlTypeEnum myType
 

Constructor & Destructor Documentation

vrvControlToolkit::DtShadowSettings_v1::DtShadowSettings_v1 ( )
inline

CTOR.

vrvControlToolkit::DtShadowSettings_v1::~DtShadowSettings_v1 ( )
inline

DTOR.

Member Data Documentation

DtBool vrvControlToolkit::DtShadowSettings_v1::myEntityCastShadows

Enable or disable shadows cast by entities.

DtBool vrvControlToolkit::DtShadowSettings_v1::myPropsCastShadows
DtBool vrvControlToolkit::DtShadowSettings_v1::myTerrainCastsShadows

Enable or disable shadows cast by terrain.

DtBool vrvControlToolkit::DtShadowSettings_v1::myMoonCastsShadows
DtUInt32 vrvControlToolkit::DtShadowSettings_v1::myQuality

Shadow quality. Shadow quality actually contains 3 different shadow-related values. The high-order 16-bits are used as the shadow distance. If this is 0, a shadow distance of 1000. is used. The lower 16 bits are used to determine the technique used to render the shadows as well as the shadow texture map size used. If the lower 16 bits are > 40, the VOLUME technique is used. If the lower 16 bits are 31-40, a Light Space Perspective Shadow Maps (LiSPSM) technique is used If the lower 16 bits are 21-30, a MINIMAL technique is used. Otherwise a SIMPLE technique is used. If the lower 16 bits are <= 10, 1024x1024 shadow maps are used; Otherwise, 4096x4096 shadow maps are used.


The documentation for this struct was generated from the following file:

Document ID: Generated on Thu Jun 1 17:58:13 EDT 2023 from SVN revision 255404
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