17 namespace tutorialDistributedSimulation2A
31 virtual const std::string&
className()
const;
virtual const std::string & className() const
Get the class name as a string.
virtual bool onStop()
Called when the driver is stopped by the display engine.
Definition: DistributedSimulationDriver2A.h:20
virtual ~DistributedSimulationDriver()
DTOR.
DtExerciseConn * myConnection
Definition: DistributedSimulationDriver2A.h:47
The DtDriver is an abstract class. Developers derive from this to create logic that "directs" things ...
Definition: DtDriver.h:31
DistributedSimulationDriver(DtAgentManager &agentManager, const std::string &instanceName)
CTOR.
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.
virtual const std::string & instanceName() const
Get this driver's instance name.
DtAgentManager & agentManager()
Get the master scene for this host. Do not create drivers using this agentManager, use the sceneInterface as it may replaced the implementation of the sceneInterface.
bool myConnectionState
Definition: DistributedSimulationDriver2A.h:48
virtual bool onTick()
Tick the driver. If this driver needs to perform actions per the sim clock.
virtual bool onStart()
Called when the driver is started by the display engine Restores state that existed the last time the...