14 #include <matrix/vlVector.h>
49 virtual void setColor(
float r,
float g,
float b,
float a ) = 0;
52 virtual void setOutsideColor(
float r,
float g,
float b,
float a ) = 0;
55 virtual void setInsideColor(
float r,
float g,
float b,
float a ) = 0;
60 virtual void setPhysicalLineHeight(
double height ) = 0;
63 virtual void setDimensions(
double w,
double h ) = 0;
66 virtual void setPhysicalLineWidth(
double width ) = 0;
69 virtual void setPickable(
bool ) = 0;
72 virtual void setSolid(
bool) = 0;
75 virtual void setScribed(
bool) = 0;
78 virtual void setScribeColor(
float r,
float g,
float b,
float a ) = 0;
81 virtual void setScribeWidth(
float ) = 0;
Dt3DVolumetricLineModel is the model interface 3D volumetric lines.
Definition: Dt3DVolumetricLineModel.h:35
Dt3DVolumetricLineModel(DtDe &de, DtUniqueID id)
CTOR.
Definition: Dt3DVolumetricLineModel.h:39
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
virtual ~Dt3DVolumetricLineModel()
DTOR.
Definition: Dt3DVolumetricLineModel.h:42
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains DLL export macros.