40 DtSceneObjectAgent* sceneObject,
DtModelSetId modelSet );
56 virtual void initialize()
override;
64 virtual void setColor(
float r,
float g,
float b,
float a);
65 virtual void getColor(
float& r,
float& g,
float& b,
float& a)
const;
70 virtual void useDefaultColor();
74 virtual void setSelectedColor(
float r,
float g,
float b,
float a );
75 virtual void getSelectedColor(
float& r,
float& g,
float& b,
float& a )
const;
78 virtual void updateColors() = 0;
89 virtual void setStipplePattern(
unsigned short stipplePattern );
90 virtual unsigned short stipplePattern()
const;
97 virtual void setPixelLineWidth(
int);
98 virtual float pixelLineWidth()
const;
103 virtual void setDimensions(
double x,
double y );
104 virtual void getDimensions(
double& x,
double& y )
const;
110 virtual void setScale(
float scale );
111 virtual float scale()
const;
117 virtual void setMaxAngleSegment(
double angleSegmentMax );
118 virtual double maxAngleSegment()
const;
124 virtual void setStartAngle(
double startAngle );
125 virtual double startAngle()
const;
131 virtual void setEndAngle(
double endAngle );
132 virtual double endAngle()
const;
136 virtual void slot_setSelected(
bool);
139 virtual void setModelDefinitionForAgents()
override;
143 DtModelAgent* findModelAgent();
147 virtual void setIsFriendlyForceColorOverrideEnabled(
bool enabled);
151 virtual bool isFriendlyForceColorOverrideEnabled()
const;
154 virtual void destroyModelAgents();
158 virtual void connectToListenerSignals()
override;
162 virtual void setInitialValuesFromVisualizerDefinition()
override;
165 virtual void createModelAgents()
override;
174 float myDefaultColor[4];
176 float mySelectedColor[4];
183 double myDimensions[2];
vrvTacticalGraphicUtilities::FriendlyForceColorStyle myFriendlyForceColorStyle
Definition: DtArcVisualizer.h:188
int myLineWidth
Definition: DtArcVisualizer.h:186
DtModelAgent * myModelAgent
Definition: DtArcVisualizer.h:171
Interface for an Arc Tactical Graphic Visualizer.
Definition: DtArcVisualizer.h:35
The DtTacticalGraphicStateListener is a class that deals with basic TacticalGraphic process code (suc...
Definition: DtTacticalGraphicStateListener.h:27
double myEndAngle
Definition: DtArcVisualizer.h:181
double myMaxAngleSegment
Definition: DtArcVisualizer.h:182
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
double myDefaultLineWidth
Definition: DtArcVisualizer.h:179
Contains makVrv:DtTacticalGraphicStateListener class.
PenStyle
Definition: DtTacticalGraphicUtilities.h:71
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Contains makVrv:DtStateVisualizer class.
bool myIsFriendlyForceColorOverrideEnabled
Definition: DtArcVisualizer.h:189
double myStartAngle
Definition: DtArcVisualizer.h:180
Contains makVrv:DtBaseConnection class.
The DtStateVisualizer is an abstract class. Developers derive from this to create logic that "directs...
Definition: DtStateVisualizer.h:30
Base class to provide boost signal/slot management.
float myScale
Definition: DtArcVisualizer.h:177
FriendlyForceColorStyle
Enumeration used to specify the current friendly force color style By default, the friendly force col...
Definition: DtTacticalGraphicUtilities.h:107
DtModelSetId
Definition: DtModelSetEnums.h:19
unsigned short myLineStipple
Definition: DtArcVisualizer.h:184
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
DtTacticalGraphicStateListener & myArcListener
Definition: DtArcVisualizer.h:173
Contains DLL export macros.