18 #include <unordered_set>
20 #include <matrix/vlVector.h>
25 namespace exampleSymbolFacade4
58 virtual const std::string& className()
const;
62 virtual bool onStart();
66 virtual bool onStop();
70 virtual bool onTick();
105 virtual void slot_currentSelectionChanged(
Export macro and initialization declarations for exampleSymbolFacade4.
Provides an interface for creating and managing symbol facades. Loads the Makland terrain and creates...
Definition: DtExampleSymbolDriver4.h:37
SymbolFacadeMap mySymbolFacades
Map of symbol facades created by the driver (indexed by element id).
Definition: DtExampleSymbolDriver4.h:121
A Record of an IG instance.
Definition: DtDeRecord.h:24
Contains makVrv:DtSelectionManager class.
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
#define DT_DLL_EXAMPLESYMBOLFACADE4
Definition: exampleSymbolFacade4.h:20
The DtDriver is an abstract class. Developers derive from this to create logic that "directs" things ...
Definition: DtDriver.h:31
std::unordered_set< DtSymbolFacade * > SymbolList
Definition: DtExampleSymbolDriver4.h:42
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade4.h:44
SymbolList myCurrentlySelectedSymbols
A list of all symbols that are currently selected.
Definition: DtExampleSymbolDriver4.h:124
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.
std::unordered_map< makVrv::DtElementID, DtSymbolFacade * > SymbolFacadeMap
Type for mapping element ids to symbol facades.
Definition: DtExampleSymbolDriver4.h:118
SelectionType
The nature of the current selection.
Definition: DtSelectionManager.h:42
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32