18 #include <unordered_set>
20 #include <matrix/vlVector.h>
25 namespace exampleSymbolFacade5
59 virtual const std::string& className()
const;
63 virtual bool onStart();
67 virtual bool onStop();
71 virtual bool onTick();
95 virtual void deleteSelectedSymbols();
109 virtual void slot_currentSelectionChanged(
#define DT_DLL_EXAMPLESYMBOLFACADE5
Definition: exampleSymbolFacade5.h:20
std::unordered_map< makVrv::DtElementID, DtSymbolFacade * > SymbolFacadeMap
Type for mapping element ids to symbol facades.
Definition: DtExampleSymbolDriver5.h:122
A Record of an IG instance.
Definition: DtDeRecord.h:24
Contains makVrv:DtSelectionManager class.
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade5.h:41
SymbolList myCurrentlySelectedSymbols
A list of all symbols that are currently selected.
Definition: DtExampleSymbolDriver5.h:128
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
The DtDriver is an abstract class. Developers derive from this to create logic that "directs" things ...
Definition: DtDriver.h:31
std::unordered_set< DtSymbolFacade * > SymbolList
Definition: DtExampleSymbolDriver5.h:43
SymbolFacadeMap mySymbolFacades
Map of symbol facades created by the driver (indexed by element id).
Definition: DtExampleSymbolDriver5.h:125
The DtAgentManager manages the distributed scene object framework. This includes the objects and upda...
Definition: DtAgentManager.h:38
Contains makVrv:DtDriver class.
SelectionType
The nature of the current selection.
Definition: DtSelectionManager.h:42
Provides an interface for creating and managing symbol facades. Loads the Makland terrain and creates...
Definition: DtExampleSymbolDriver5.h:38
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32