22 #include <matrix/vlVector.h>
27 class DtIntervisibilityVisualizerSet;
28 class DtIntervisibilityStateListener;
29 class DtStateVisualizer;
30 class DtSceneObjectAgent;
46 , sceneObject( nullptr )
47 , visualizerSet( nullptr )
81 virtual void setVisible(
bool visible );
85 virtual void setSelected(
bool);
86 virtual bool selected()
const;
99 virtual void setVertexSelected(
int iIndex,
bool);
102 virtual void visualizeModelSets();
106 virtual void setPickable(
bool);
107 bool pickable()
const;
112 virtual bool circleSelected()
const;
116 virtual void setHasCircle(
bool circle );
117 virtual bool hasCircle()
const;
124 virtual void setModelSetEnabled(
DtModelSetId modelSet,
bool enabled )
override;
128 virtual void getDefinitions( std::vector<DtUnicode>& definitions )
override;
133 virtual void reportDriverType()
override;
136 virtual void slot_visibilityChanged(
bool vis);
A unicode string. DtUnicode stores a UTF-16 encoded unicode string. Code Point, a Unicode character...
Definition: DtUnicode.h:33
The DtIntervisibilityElement class implements the common behavior of shape elements that are added to...
Definition: DtIntervisibilityElement.h:35
DtElementEntry::ElementType myObjectType
Definition: DtIntervisibilityElement.h:144
DtIntervisibilityVisualizerSet * visualizerSet
Definition: DtIntervisibilityElement.h:43
bool myPickable
Definition: DtIntervisibilityElement.h:147
DtIntervisibilitModelSetData()
Definition: DtIntervisibilityElement.h:45
The DtElement class implements the common behavior of simulation based elements added to the scene...
Definition: DtElement.h:44
The DtIntervisibilityStateListener is a class that will allow intervisibility objects to use start/en...
Definition: DtIntervisibilityStateListener.h:24
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
std::array< DtIntervisibilitModelSetData, MAX_MODEL_SETS > ModelSetDataArray
MAX_MODEL_SETS is defined in DtModelSetEnums.h.
Definition: DtIntervisibilityElement.h:59
Contains makVrv::DtSharedModelSetSettings class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
bool myVisible
Definition: DtIntervisibilityElement.h:148
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Struct contains the scene object, and the visualizer set,.
Definition: DtIntervisibilityElement.h:39
Contains makVrv::DtElement class.
DtModelSetId modelSet
Definition: DtIntervisibilityElement.h:41
DtSceneObjectAgent * sceneObject
Definition: DtIntervisibilityElement.h:42
ElementType
Definition: DtElementEntry.h:26
bool myCircleMode
Definition: DtIntervisibilityElement.h:146
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
DtSignalConnectionManager myConnections
Definition: DtIntervisibilityElement.h:142
Contains makVrv:DtBaseConnection class.
The DtStateVisualizer is an abstract class. Developers derive from this to create logic that "directs...
Definition: DtStateVisualizer.h:30
Base class to provide boost signal/slot management.
ModelSetDataArray myModelSetDataArray
Definition: DtIntervisibilityElement.h:143
Contains makVrv::DtUniqueID type.
This class is a set of intervisibility visualizers, all of the visualizers in this set must support t...
Definition: DtIntervisibilityVisualizerSet.h:23
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtModelSetId
Definition: DtModelSetEnums.h:19
Contains makVrv::DtElementEntry class.
Contains various enum classes relating to model sets.
DtDe & myDe
Definition: DtIntervisibilityElement.h:140
DtIntervisibilityStateListener & myListener
Definition: DtIntervisibilityElement.h:141
Contains DLL export macros.