16 #include <matrix/vlTaitBryan.h>
23 class DtChannelManager;
27 class DtCoordinateSystem;
43 DtTaitBryan orientation;
48 return ((channel == rhs.
channel) &&
57 return !(*
this == rhs);
83 virtual void remove(intptr_t);
86 virtual bool isRegistered(intptr_t)
const;
89 virtual double viewResolution(
DtChannel*);
106 void initializeTerrainInformation();
115 virtual double computeHighestTerrainPoint(
DtChannel*)
const;
118 virtual void slot_coordinateSystemChanged();
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
bool operator==(const ChannelUpdateData &rhs) const
Camera orientation.
Definition: DtTacticalGraphicModelUpdaterManager.h:46
DtDe & myDe
Definition: DtTacticalGraphicModelUpdaterManager.h:121
The DtTacticalGraphicModelUpdaterManager class manages tactical graphics that want to be updated by c...
Definition: DtTacticalGraphicModelUpdaterManager.h:32
ChannelUpdateDataMap myChannelUpdateData
Definition: DtTacticalGraphicModelUpdaterManager.h:129
DtTaitBryan orientation
How much the channel camera is zoomed in/out on the terrain.
Definition: DtTacticalGraphicModelUpdaterManager.h:44
float windowPixelRatio
Definition: DtTacticalGraphicModelUpdaterManager.h:40
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:42
bool operator!=(const ChannelUpdateData &rhs) const
Definition: DtTacticalGraphicModelUpdaterManager.h:55
The abstract Channel Class.
Definition: DtChannel.h:35
Structure used to supply data to callback. Provided as structure as contents could change over time...
Definition: DtTacticalGraphicModelUpdaterManager.h:37
Contains makVrv::DtVirtualBaseClass class.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
double viewResolution
Definition: DtTacticalGraphicModelUpdaterManager.h:42
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
bool myComputeHighestTerrainPoint
Set to true if bounding volume of terrain needs to be recalculated on next access.
Definition: DtTacticalGraphicModelUpdaterManager.h:137
std::function< void(ChannelUpdateData)> ChannelUpdateCallback
Function prototype for adding callback method to the model update manager.
Definition: DtTacticalGraphicModelUpdaterManager.h:62
DtChannel * channel
Definition: DtTacticalGraphicModelUpdaterManager.h:39
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
std::map< intptr_t, ChannelUpdateCallback > CallbacksList
Definition: DtTacticalGraphicModelUpdaterManager.h:123
Base class for handling DtChannels. Derived classes should override the tick() method and advance the...
Definition: DtChannelManager.h:32
Base class to provide boost signal/slot management.
CallbacksList myCallbacks
Definition: DtTacticalGraphicModelUpdaterManager.h:124
std::map< DtChannel *, ChannelUpdateData > ChannelUpdateDataMap
Current channel update data such that can check if channel updates need to be called.
Definition: DtTacticalGraphicModelUpdaterManager.h:128
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
double myHighestTerrainPoint
Calculated height above terrain of the highest point of the terrain based on its bounding sphere...
Definition: DtTacticalGraphicModelUpdaterManager.h:133
bool is2D
Definition: DtTacticalGraphicModelUpdaterManager.h:41
DtSignalConnectionManager myConnections
Definition: DtTacticalGraphicModelUpdaterManager.h:139
Contains DLL export macros.