18 class DtVertexEnvironmentalKinematicState;
51 virtual void disableShapeElementListenerUpdates();
58 virtual void reportElementCreated()
override;
64 virtual void setParentElementId(
DtUniqueID parentId );
73 virtual const unsigned int vertexIndex()
const;
74 virtual void setVertexIndex(
const unsigned int index );
A single point tactical graphic element. Examples of this would be a way point or a vertex...
Definition: DtPointTacticalGraphicElement.h:20
unsigned int myVertexIndex
Definition: DtVertexTacticalGraphicElement.h:89
Definition: DtVertexEnvironmentalKinematicState.h:19
DtVertexEnvironmentalKinematicState * myVertexKinematicState
Definition: DtVertexTacticalGraphicElement.h:91
Definition: DtElement.h:277
A single vertex tactical graphic element. This element requires its own kinematic state object...
Definition: DtVertexTacticalGraphicElement.h:25
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
DtEnvironmentalKinematicState Controls kinematic state of a scene object. This class has no accessors...
Definition: DtEnvironmentalKinematicState.h:34
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtUniqueID myParentElementId
Definition: DtVertexTacticalGraphicElement.h:90
ElementType
Definition: DtElementEntry.h:26
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
std::map< DtModelSetId, bool > ModelSetVisualizedMap
Definition: DtSharedModelSetSettings.h:28
The DtStateListener is an abstract class. Subclasses implement functionality that will allow data to ...
Definition: DtStateListener.h:26
Contains makVrv::DtPointTacticalGraphicElement class.
Contains DLL export macros.