9 #include <vrfGuiNetworkCommon/vrfDataProcessorInterface.inl>
10 #include <vrfGuiCore/DtAggregateStateObjectAgent.hpp>
17 class DtVrfGeometryStateComponent;
33 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
37 static const char*
ProcessorName() {
return "DtAggregateSimDataProcessor"; };
45 virtual void slot_postUpdateCallback(
const DtStateData*);
46 virtual void setupAggregateData();
51 typedef std::map<makVrv::DtUniqueID, DtVrlinkSimulatedAggregateState>
AggregateStates;
Contains makVrv::DtSimDataProcessorInterface class.
Class to transfer DtStateData for entities into entity sim data.
Definition: aggregateSimDataProcessor.h:20
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: vrfDataProcessorInterface.h:65
AggregateStates myAggregateStates
Definition: aggregateSimDataProcessor.h:52
Contains the DtUUID class declaration.
static const char * ProcessorName()
Definition: aggregateSimDataProcessor.h:37
Definition: aggregateSimDataProcessor.h:55
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: aggregateSimDataProcessor.h:38
unsigned long long UInt64
Definition: stateDataTypes.h:17
std::map< makVrv::DtUniqueID, DtVrlinkSimulatedAggregateState > AggregateStates
Definition: aggregateSimDataProcessor.h:51
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73