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| using | Mutex = tbb::spin_mutex |
| |
| DtBvhTriangleMeshShape::DtBvhTriangleMeshShape |
( |
DtTriangleMeshWithSoil * |
mesh, |
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|
bool |
useQuantization = true, |
|
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bool |
buildBvhNow = false, |
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bool |
filterTransparentPolygons = false |
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) |
| |
| DtBvhTriangleMeshShape::~DtBvhTriangleMeshShape |
( |
| ) |
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| bool DtBvhTriangleMeshShape::buildBvh |
( |
| ) |
|
Build the bvh with mutex locked. Call as many times as you like, will only build once.
- Returns
- True if building bvh was successful.
| bool DtBvhTriangleMeshShape::isBvhBuilt |
( |
| ) |
const |
| int DtBvhTriangleMeshShape::getNumTriangles |
( |
| ) |
const |
Return the number of triangles of the shape.
| Mutex DtBvhTriangleMeshShape::myMutex |
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mutableprivate |
| int DtBvhTriangleMeshShape::myTrianglesCount |
|
private |
| tbb::atomic<bool> DtBvhTriangleMeshShape::myIsBvhBuilt |
|
private |
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-1-branch/include/vantageTerrainImplementation/bvhTriangleMeshShape.h