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VR-Forces Developer's Guide
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2) Define the next frame class. This will be used for write access.

Protected Attributes | |
| DtStateData * | myStateData |
| DtAerodromeStateData | myData |
Protected Attributes inherited from makVrf::DtFrameStateInterface | |
| bool | myIsModified |
| UInt64 | myId |
| UInt64 | myStateId |
| UInt64 | myLegionId |
| bool | myIsWritable |
| bool | myCleared |
| bool | myAdvancedFrame |
Additional Inherited Members | |
Static Public Member Functions inherited from makVrf::DtSimulatedObjectStateComponent | |
| static DtStateComponent::StateComponentType | ComponentType () |
| static const char * | StringType () |
Public Attributes inherited from makVrf::DtSimulatedObjectStateComponent | |
| boost::signals2::signal< void(const DtUUID &, const DtUUID &, makVrf::SimStateID)> | signal_uuidChanged |
| boost::signals2::signal< void(const DtString &, const DtString &, makVrf::SimStateID)> | signal_markingTextChanged |
| boost::signals2::signal< void(int oldForce, int newForce, makVrf::SimStateID)> | signal_forceChanged |
Public Attributes inherited from makVrf::DtFrameStateInterface | |
| boost::signals2::signal< void(DtFrameStateInterface *)> | signal_stateComponentAboutToBeDeleted |
| boost::signals2::signal< void(const DtFrameStateInterface *)> | signal_componentModified |
Protected Member Functions inherited from makVrf::DtFrameStateInterface | |
| virtual void | makeWritable () |
| virtual void | makeReadOnly () |
| makVrf::DtAerodromeStateComponentNextFrame::DtAerodromeStateComponentNextFrame | ( | DtStateData * | ) |
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virtual |
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inline |
Next frame access write access. Ensure this is only used in a single thread (i.e.a controller thread)
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inline |
| const bool& makVrf::DtAerodromeStateComponentNextFrame::isLocal | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setIsLocal | ( | const bool & | ) |
| const bool& makVrf::DtAerodromeStateComponentNextFrame::checkForNameReservation | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setCheckForNameReservation | ( | const bool & | ) |
| const bool& makVrf::DtAerodromeStateComponentNextFrame::active | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setActive | ( | const bool & | ) |
| const DtString& makVrf::DtAerodromeStateComponentNextFrame::globalId | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setGlobalId | ( | const DtString & | ) |
| const DtUUID& makVrf::DtAerodromeStateComponentNextFrame::uuid | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setUUID | ( | const DtUUID & | ) |
| const DtString& makVrf::DtAerodromeStateComponentNextFrame::airportCode | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setAirportCode | ( | const DtString & | ) |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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inline |
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inline |
| const DtForceType makVrf::DtAerodromeStateComponentNextFrame::forceType | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setForceType | ( | const DtForceType & | ) |
| const UInt32 makVrf::DtAerodromeStateComponentNextFrame::appearanceBits | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setAppearanceBits | ( | const UInt32 & | ) |
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inline |
| const DtObjectType makVrf::DtAerodromeStateComponentNextFrame::objectType | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setEntityType | ( | const DtEntityType & | t | ) |
| const DtEntityIdentifier& makVrf::DtAerodromeStateComponentNextFrame::entityId | ( | ) | const |
| void makVrf::DtAerodromeStateComponentNextFrame::setEntityId | ( | const DtEntityIdentifier & | ) |
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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virtual |
Reimplemented from makVrf::DtAerodromeStateComponent.
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protected |
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mutableprotected |