This class will display a 2D representation of the attack line. The attack line is a wedge that is drawn from the origin of the attacking to the origin of the target entity.
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| | DtAttackLine (makVrv::DtDe &de, makVrv::DtModelSetId modelSet, makVrv::DtElementID sourceId, makVrv::DtElementID targetId, double wedgeSize) |
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| virtual | ~DtAttackLine () |
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| virtual void | setWedgeSize (double) |
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| DtAttackLineAttachableUpdaterAgent * | updater () |
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| | Dt2DAreaFacade (makVrv::DtAgentManagerInterface &, makVrv::DtSceneObjectAgent *agent, makVrv::DtElementID id, makVrv::DtModelSetId modelSet) |
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| | Dt2DAreaFacade (makVrv::DtAgentManagerInterface &, makVrv::DtModelSetId modelSet, makVrv::DtElementID id, bool distribute=false) |
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| virtual | ~Dt2DAreaFacade () |
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| virtual void | setSolid (bool) |
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| virtual void | setFillPattern (const std::vector< unsigned int > &) |
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| virtual void | updateColors () |
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| virtual void | setFillPattern (makVrv::vrvTacticalGraphicUtilities::FillStyle) |
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| virtual void | setGroup (int) |
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| | DtAreaFacadeBase (makVrv::DtAgentManagerInterface &, makVrv::DtSceneObjectAgent *agent, makVrv::DtElementID id, makVrv::DtModelSetId modelSet) |
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| | DtAreaFacadeBase (makVrv::DtAgentManagerInterface &, makVrv::DtModelSetId modelSet, makVrv::DtElementID id, bool distribute=false) |
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| virtual | ~DtAreaFacadeBase () |
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| virtual void | setModelDefinition (const std::string &) |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedOutsideColor (float r, float g, float b, float a) |
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| virtual void | setInsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedInsideColor (float r, float g, float b, float a) |
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| virtual void | setLineWidth (int) |
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| virtual void | setFill (bool) |
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| virtual void | setPoints (const std::vector< DtVector > &, const DtVector &withOffset=DtVector::zero()) |
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| virtual void | addPoint (int index, const DtVector &) |
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| virtual void | setSelected (bool) |
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| virtual bool | selected () |
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| virtual void | removePoint (int) |
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| virtual void | setStipplePattern (int) |
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| virtual void | resetOrigin () |
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| virtual void | setOrigin (const DtVector &) |
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| virtual const DtVector & | origin () const |
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| virtual void | setScribed (bool) |
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| virtual void | setPoint (int iIndex, const DtVector &) |
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| virtual void | setVisible (bool) |
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| virtual void | setPickable (bool) |
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virtual const std::vector
< DtVector > & | points () const |
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| virtual makVrv::DtUniqueID | uniqueId () const |
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| virtual makVrv::DtElementID | elementId () const |
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| virtual makVrv::DtModelSetId | modelSet () const |
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| makVrv::DtSceneObjectAgent * | sceneObjectAgent () const |
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| makVrv::DtPolygonModelAgent * | polygonModelAgent () const |
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