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VR-Forces Developer's Guide
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2) Define the next frame class. This will be used for write access.

Protected Attributes | |
| DtIffStateComponentData | myData |
Protected Attributes inherited from makVrf::DtFrameStateInterface | |
| bool | myIsModified |
| UInt64 | myId |
| UInt64 | myStateId |
| UInt64 | myLegionId |
| bool | myIsWritable |
| bool | myCleared |
| bool | myAdvancedFrame |
Additional Inherited Members | |
Public Attributes inherited from makVrf::DtFrameStateInterface | |
| boost::signals2::signal< void(DtFrameStateInterface *)> | signal_stateComponentAboutToBeDeleted |
| boost::signals2::signal< void(const DtFrameStateInterface *)> | signal_componentModified |
| makVrf::DtIffStateComponentNextFrame::DtIffStateComponentNextFrame | ( | DtStateData * | storage | ) |
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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virtual |
Reimplemented from makVrf::DtIffStateComponent.
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inline |
Next frame access write access. Ensure this is only used in a single thread (i.e.a controller thread)
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inline |
| const DtUUID& makVrf::DtIffStateComponentNextFrame::hostId | ( | ) | const |
| void makVrf::DtIffStateComponentNextFrame::setHostId | ( | const DtUUID & | ) |
| const DtIffModeSettingsList& makVrf::DtIffStateComponentNextFrame::modeSettings | ( | ) | const |
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inlinevirtual |
Override to make component writable.
Reimplemented from makVrf::DtFrameStateInterface.
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inlinevirtual |
Override to make component read-only.
Reimplemented from makVrf::DtFrameStateInterface.
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protected |