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makVrv::DtCharacterModel Member List

This is the complete list of members for makVrv::DtCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0makVrv::DtCharacterModelpure virtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
Crouched enum valuemakVrv::DtCharacterModel
de()makVrv::DtModelinline
die(const std::string &deathAction)=0makVrv::DtCharacterModelpure virtual
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtCharacterModel(const DtCharacterModel &)=deletemakVrv::DtCharacterModelprivate
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink)=0makVrv::DtCharacterModelpure virtual
endGesture(const std::string &gestureName, float rampDown)=0makVrv::DtCharacterModelpure virtual
executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0makVrv::DtCharacterModelpure virtual
fireWeapon()=0makVrv::DtCharacterModelpure virtual
forceAction(const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeed)=0makVrv::DtCharacterModelpure virtual
forceTemporaryAction(const std::string &action, double duration)=0makVrv::DtCharacterModelpure virtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getLoadQueueHandle()makVrv::DtModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
Jumping enum valuemakVrv::DtCharacterModel
Kneeling enum valuemakVrv::DtCharacterModel
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myElementIdmakVrv::DtModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionOffsetmakVrv::DtModelprotected
myRequireModelInstancemakVrv::DtModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
operator=(const DtCharacterModel &)=deletemakVrv::DtCharacterModelprivate
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
Parachuting enum valuemakVrv::DtCharacterModel
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
Posture enum namemakVrv::DtCharacterModel
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
Prone enum valuemakVrv::DtCharacterModel
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
revive(const std::string &aliveAction)=0makVrv::DtCharacterModelpure virtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
sceneObjectId() const makVrv::DtModel
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacterEquipment(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setCharacterModel(const std::string &characterType)=0makVrv::DtCharacterModelpure virtual
setCharacterName(const std::string &name)=0makVrv::DtCharacterModelpure virtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setDesiredAction(const std::string &action, float speed)=0makVrv::DtCharacterModelpure virtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setDynamicSensorRegion(const std::string &region, bool state)=0makVrv::DtCharacterModelpure virtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setEmbarked(bool b)=0makVrv::DtCharacterModelpure virtual
setEnableAnimationSmoothing(bool)=0makVrv::DtCharacterModelpure virtual
setEnabled(bool enabled)=0makVrv::DtCharacterModelpure virtual
setEnginePlume(bool val)=0makVrv::DtCharacterModelpure virtual
setEngineSmoke(bool val)=0makVrv::DtCharacterModelpure virtual
setFlamesPresent(bool val)=0makVrv::DtCharacterModelpure virtual
setHeadAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setIsOccupant(bool occupant)=0makVrv::DtCharacterModelpure virtual
setIsSupportModel(bool isSupport)=0makVrv::DtModelpure virtual
setItemAppearance(const std::string &appearanceName)=0makVrv::DtCharacterModelpure virtual
setLightState(unsigned int light, unsigned int lightState)=0makVrv::DtCharacterModelpure virtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)=0makVrv::DtCharacterModelpure virtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0makVrv::DtCharacterModelpure virtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)=0makVrv::DtCharacterModelpure virtual
setPartVisibility(int partNumber, bool visible)=0makVrv::DtCharacterModelpure virtual
setPaused(bool paused)=0makVrv::DtCharacterModelpure virtual
setPersonalUnit(unsigned short country, unsigned char service, unsigned short patch)=0makVrv::DtCharacterModelpure virtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setPosture(int posture)=0makVrv::DtCharacterModelpure virtual
setRank(unsigned short country, unsigned char service, unsigned short patch)=0makVrv::DtCharacterModelpure virtual
setScale(const DtVector &scale)=0makVrv::DtCharacterModelpure virtual
setSelected(bool value)=0makVrv::DtCharacterModelpure virtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSpeed(float speed)=0makVrv::DtCharacterModelpure virtual
setStationName(int name)=0makVrv::DtCharacterModelpure virtual
setStationNumber(DtU16 number)=0makVrv::DtCharacterModelpure virtual
setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)=0makVrv::DtCharacterModelpure virtual
setTrailState(bool val)=0makVrv::DtCharacterModelpure virtual
setUnit(unsigned short country, unsigned char service, unsigned short patch, bool setPersonal)=0makVrv::DtCharacterModelpure virtual
setUseTransitions(bool use)=0makVrv::DtCharacterModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWeaponState(EntityStateListener::WeaponState deployed)=0makVrv::DtCharacterModelpure virtual
setWeight(float weightScale)=0makVrv::DtCharacterModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
Squatting enum valuemakVrv::DtCharacterModel
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
Swimming enum valuemakVrv::DtCharacterModel
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
unforceAction()=0makVrv::DtCharacterModelpure virtual
uniqueId() const makVrv::DtModelvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
Upright enum valuemakVrv::DtCharacterModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
Wading enum valuemakVrv::DtCharacterModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
weaponDeployed() const =0makVrv::DtCharacterModelpure virtual
weaponState() const =0makVrv::DtCharacterModelpure virtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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