| addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType)=0 | makVrv::DtModel | protectedpure virtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| backgroundLoad() | makVrv::DtModel | inlinevirtual |
| beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)=0 | makVrv::DtCharacterModel | pure virtual |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| className() const | makVrv::DtCharacterModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| createModelInstance(const std::string &modelDefName, bool realize=true) | makVrv::DtModel | |
| Crouched enum value | makVrv::DtCharacterModel | |
| de() | makVrv::DtModel | inline |
| die(const std::string &deathAction)=0 | makVrv::DtCharacterModel | pure virtual |
| DtCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtCharacterModel | |
| DtCharacterModel(const DtCharacterModel &)=delete | makVrv::DtCharacterModel | private |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| enableLighting(bool l) | makVrv::DtModel | virtual |
| endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink)=0 | makVrv::DtCharacterModel | pure virtual |
| endGesture(const std::string &gestureName, float rampDown)=0 | makVrv::DtCharacterModel | pure virtual |
| executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)=0 | makVrv::DtCharacterModel | pure virtual |
| fireWeapon()=0 | makVrv::DtCharacterModel | pure virtual |
| forceAction(const std::string &action, float speed, bool usePositioning, const DtVector &offset, int autoChooseTransitionBehavior, float transitionSpeed)=0 | makVrv::DtCharacterModel | pure virtual |
| forceTemporaryAction(const std::string &action, double duration)=0 | makVrv::DtCharacterModel | pure virtual |
| foregroundLoad() | makVrv::DtModel | inlinevirtual |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | virtual |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | virtual |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| getLoadQueueHandle() | makVrv::DtModel | virtual |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| isActivelyBackgroundLoading() | makVrv::DtModel | virtual |
| isProp() | makVrv::DtModel | virtual |
| Jumping enum value | makVrv::DtCharacterModel | |
| Kneeling enum value | makVrv::DtCharacterModel | |
| minLastFrameDistance() const | makVrv::DtModel | virtual |
| modelDefinitionName() | makVrv::DtModel | inlinevirtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myBackgroundModelInstance | makVrv::DtModel | protected |
| myBlendColor | makVrv::DtModel | protected |
| myColorBlendingEnabled | makVrv::DtModel | protected |
| myContributesToBound | makVrv::DtModel | protected |
| myDe | makVrv::DtModel | protected |
| myElementId | makVrv::DtModel | protected |
| myInLoadQueueHandle | makVrv::DtModel | protected |
| myIsPropFlag | makVrv::DtModel | protected |
| myMinLastFrameDistance | makVrv::DtModel | protected |
| myModelDefinitionName | makVrv::DtModel | protected |
| myModelInstance | makVrv::DtModel | protected |
| myModelSet | makVrv::DtModel | protected |
| myOrientationOffset | makVrv::DtModel | protected |
| myParentSceneObjectID | makVrv::DtModel | protected |
| myPositionOffset | makVrv::DtModel | protected |
| myRequireModelInstance | makVrv::DtModel | protected |
| myTransforms | makVrv::DtModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| myVisibleFlag | makVrv::DtModel | protected |
| myVisualizerType | makVrv::DtModel | protected |
| operator=(const DtCharacterModel &)=delete | makVrv::DtCharacterModel | private |
| orientation(int vtx=0) const | makVrv::DtModel | virtual |
| orientationOffset() const | makVrv::DtModel | virtual |
| Parachuting enum value | makVrv::DtCharacterModel | |
| position(int vtx=0) const | makVrv::DtModel | virtual |
| positionOffset() const | makVrv::DtModel | virtual |
| Posture enum name | makVrv::DtCharacterModel | |
| promoteBackgroundModelInstance(const DtModelDefinition &defintion) | makVrv::DtModel | virtual |
| Prone enum value | makVrv::DtCharacterModel | |
| removedFromLoadQueue() | makVrv::DtModel | protectedvirtual |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene()=0 | makVrv::DtModel | protectedpure virtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| resetLastFrameDistance() | makVrv::DtModel | virtual |
| revive(const std::string &aliveAction)=0 | makVrv::DtCharacterModel | pure virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| sceneObjectId() const | makVrv::DtModel | |
| setActivelyBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setAppearance(const std::string &appearanceName)=0 | makVrv::DtCharacterModel | pure virtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCharacterEquipment(const std::string &appearanceName)=0 | makVrv::DtCharacterModel | pure virtual |
| setCharacterModel(const std::string &characterType)=0 | makVrv::DtCharacterModel | pure virtual |
| setCharacterName(const std::string &name)=0 | makVrv::DtCharacterModel | pure virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDefaultAppearance(const std::string &appearanceName)=0 | makVrv::DtCharacterModel | pure virtual |
| setDesiredAction(const std::string &action, float speed)=0 | makVrv::DtCharacterModel | pure virtual |
| setDoneBackgroundLoading() | makVrv::DtModel | protectedvirtual |
| setDynamicSensorRegion(const std::string ®ion, bool state)=0 | makVrv::DtCharacterModel | pure virtual |
| setElementId(DtElementID id) | makVrv::DtModel | virtual |
| setEmbarked(bool b)=0 | makVrv::DtCharacterModel | pure virtual |
| setEnableAnimationSmoothing(bool)=0 | makVrv::DtCharacterModel | pure virtual |
| setEnabled(bool enabled)=0 | makVrv::DtCharacterModel | pure virtual |
| setEnginePlume(bool val)=0 | makVrv::DtCharacterModel | pure virtual |
| setEngineSmoke(bool val)=0 | makVrv::DtCharacterModel | pure virtual |
| setFlamesPresent(bool val)=0 | makVrv::DtCharacterModel | pure virtual |
| setHeadAppearance(const std::string &appearanceName)=0 | makVrv::DtCharacterModel | pure virtual |
| setIsOccupant(bool occupant)=0 | makVrv::DtCharacterModel | pure virtual |
| setIsSupportModel(bool isSupport)=0 | makVrv::DtModel | pure virtual |
| setItemAppearance(const std::string &appearanceName)=0 | makVrv::DtCharacterModel | pure virtual |
| setLightState(unsigned int light, unsigned int lightState)=0 | makVrv::DtCharacterModel | pure virtual |
| setModelDefinition(const std::string &str) | makVrv::DtModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setModelScalingEnabled(bool b)=0 | makVrv::DtCharacterModel | pure virtual |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setOrientationOffset(const DtTaitBryan &orientationOffset) | makVrv::DtModel | virtual |
| setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity)=0 | makVrv::DtCharacterModel | pure virtual |
| setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)=0 | makVrv::DtCharacterModel | pure virtual |
| setPartVisibility(int partNumber, bool visible)=0 | makVrv::DtCharacterModel | pure virtual |
| setPaused(bool paused)=0 | makVrv::DtCharacterModel | pure virtual |
| setPersonalUnit(unsigned short country, unsigned char service, unsigned short patch)=0 | makVrv::DtCharacterModel | pure virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtModel | virtual |
| setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) | makVrv::DtModel | virtual |
| setPositionOffset(const DtVector &positionOffset) | makVrv::DtModel | virtual |
| setPosture(int posture)=0 | makVrv::DtCharacterModel | pure virtual |
| setRank(unsigned short country, unsigned char service, unsigned short patch)=0 | makVrv::DtCharacterModel | pure virtual |
| setScale(const DtVector &scale)=0 | makVrv::DtCharacterModel | pure virtual |
| setSelected(bool value)=0 | makVrv::DtCharacterModel | pure virtual |
| setSolid(bool isSolid) | makVrv::DtModel | virtual |
| setSpeed(float speed)=0 | makVrv::DtCharacterModel | pure virtual |
| setStationName(int name)=0 | makVrv::DtCharacterModel | pure virtual |
| setStationNumber(DtU16 number)=0 | makVrv::DtCharacterModel | pure virtual |
| setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)=0 | makVrv::DtCharacterModel | pure virtual |
| setTrailState(bool val)=0 | makVrv::DtCharacterModel | pure virtual |
| setUnit(unsigned short country, unsigned char service, unsigned short patch, bool setPersonal)=0 | makVrv::DtCharacterModel | pure virtual |
| setUseTransitions(bool use)=0 | makVrv::DtCharacterModel | pure virtual |
| setVisible(bool isVisible) | makVrv::DtModel | virtual |
| setWeaponState(EntityStateListener::WeaponState deployed)=0 | makVrv::DtCharacterModel | pure virtual |
| setWeight(float weightScale)=0 | makVrv::DtCharacterModel | pure virtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| Sitting enum value | makVrv::DtCharacterModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| Squatting enum value | makVrv::DtCharacterModel | |
| supportsMultithreadedLoad() | makVrv::DtModel | inlinevirtual |
| Swimming enum value | makVrv::DtCharacterModel | |
| theInittedState | makVrv::DtModel | protectedstatic |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| unforceAction()=0 | makVrv::DtCharacterModel | pure virtual |
| uniqueId() const | makVrv::DtModel | virtual |
| updateMinLastFrameDistance(float distance) | makVrv::DtModel | virtual |
| Upright enum value | makVrv::DtCharacterModel | |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| Wading enum value | makVrv::DtCharacterModel | |
| waitAndClearLoadHandle() | makVrv::DtModel | protectedvirtual |
| weaponDeployed() const =0 | makVrv::DtCharacterModel | pure virtual |
| weaponState() const =0 | makVrv::DtCharacterModel | pure virtual |
| ~DtCharacterModel() | makVrv::DtCharacterModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |