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VR-Forces Developer's Guide
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This is modeled after the DtTritonDrawable which is used by the DtTritonManager to insure that Triton is initialized after the context is fully initialized. The context must be initialized before the Oculus can be configured.

Public Member Functions | |
| DtOculusDrawable (DtOculusChannel *channel) | |
| virtual void | drawImplementation (osg::RenderInfo &renderInfo) const |
| virtual Object * | cloneType () const |
| virtual Object * | clone (const osg::CopyOp ©op) const |
Protected Attributes | |
| DtOculusChannel * | myOculusChannel |
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inline |
CTOR.
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inlinevirtual |
When this is called the graphics context is good to go and the Oculus can be fully initialized.
References makVrv::DtOculusChannel::initializeOculusDevice(), and myOculusChannel.
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inlinevirtual |
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inlinevirtual |
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protected |
Referenced by drawImplementation().