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makVrv::DtOverlayWedgeModel Member List

This is the complete list of members for makVrv::DtOverlayWedgeModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) overridemakVrv::DtOverlayWedgeModelprotectedvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
channelUpdated(const DtTacticalGraphicModelUpdaterManager::ChannelUpdateData &)makVrv::DtOverlayWedgeModelprotectedvirtual
className() const makVrv::DtModelvirtual
clearGeometry()makVrv::DtOverlayWedgeModelprotectedvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
createPolygonIfNecessary()makVrv::DtOverlayWedgeModelprotectedvirtual
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOverlayWedgeModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayWedgeModel
DtOverlayWedgeModel()=deletemakVrv::DtOverlayWedgeModel
DtOverlayWedgeModel(const DtOverlayWedgeModel &)=deletemakVrv::DtOverlayWedgeModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
eventsEnabled() const makVrv::DtOverlayWedgeModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getCentralVertexColor(float &r, float &g, float &b, float &a) const makVrv::DtOverlayWedgeModelvirtual
getDimensions(float &x, float &y) const makVrv::DtOverlayWedgeModelprotectedvirtual
getGeometry(double &angle, double &sweep) const makVrv::DtOverlayWedgeModelprotectedvirtual
getInsideColor(float &r, float &g, float &b, float &a) const makVrv::DtOverlayWedgeModelvirtual
getLoadQueueHandle()makVrv::DtModelvirtual
getOutsideColor(float &r, float &g, float &b, float &a) const makVrv::DtOverlayWedgeModelvirtual
group() const makVrv::DtOverlayWedgeModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isFill() const makVrv::DtOverlayWedgeModelvirtual
isOutline() const makVrv::DtOverlayWedgeModelvirtual
isProp()makVrv::DtModelvirtual
isSolidFillCenter() const makVrv::DtOverlayWedgeModelvirtual
isVisible() const makVrv::DtOverlayWedgeModelvirtual
maxAngleSegment() const makVrv::DtOverlayWedgeModelvirtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myAnglemakVrv::DtOverlayWedgeModelprotected
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myCentralVertexColormakVrv::DtOverlayWedgeModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myDefinedVerticesmakVrv::DtOverlayWedgeModelprotected
myDimensionsmakVrv::DtOverlayWedgeModelprotected
myElementIdmakVrv::DtModelprotected
myEventsEnabledmakVrv::DtOverlayWedgeModelprotected
myFillPatternmakVrv::DtOverlayWedgeModelprotected
myFillPatternSetmakVrv::DtOverlayWedgeModelprotected
myFillPolygonmakVrv::DtOverlayWedgeModelprotected
myGroupmakVrv::DtOverlayWedgeModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myInnerColormakVrv::DtOverlayWedgeModelprotected
myIsPropFlagmakVrv::DtModelprotected
myMaxAngleSegmentmakVrv::DtOverlayWedgeModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtOverlayWedgeModelprotected
myNeedsUpdatemakVrv::DtOverlayWedgeModelprotected
myOrientationDcmmakVrv::DtOverlayWedgeModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myOuterColormakVrv::DtOverlayWedgeModelprotected
myOutlinemakVrv::DtOverlayWedgeModelprotected
myOutlinePolygonmakVrv::DtOverlayWedgeModelprotected
myOutlineTexturemakVrv::DtOverlayWedgeModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPolygonmakVrv::DtOverlayWedgeModelprotected
myPositionmakVrv::DtOverlayWedgeModelprotected
myPositionOffsetmakVrv::DtModelprotected
myPositionSetFlagmakVrv::DtOverlayWedgeModelprotected
myRelativePositionmakVrv::DtOverlayWedgeModelprotected
myRequireModelInstancemakVrv::DtModelprotected
myScalemakVrv::DtOverlayWedgeModelprotected
mySignalPostUpdateConnectionmakVrv::DtOverlayWedgeModelprotected
mySolidFillCentermakVrv::DtOverlayWedgeModelprotected
myStartAnglemakVrv::DtOverlayWedgeModelprotected
myStipplePatternmakVrv::DtOverlayWedgeModelprotected
mySweepmakVrv::DtOverlayWedgeModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myUserDatamakVrv::DtOverlayWedgeModelprotected
myVisiblemakVrv::DtOverlayWedgeModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
myWedgeSpanmakVrv::DtOverlayWedgeModelprotected
myWidthmakVrv::DtOverlayWedgeModelprotected
needsUpdate()makVrv::DtOverlayWedgeModelprotectedvirtual
operator=(const DtOverlayWedgeModel &)=deletemakVrv::DtOverlayWedgeModel
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
origin() const makVrv::DtOverlayWedgeModelvirtual
outlineWidth() const makVrv::DtOverlayWedgeModelvirtual
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
radius() const makVrv::DtOverlayWedgeModelvirtual
relativePosition() const makVrv::DtOverlayWedgeModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene() overridemakVrv::DtOverlayWedgeModelprotectedvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
scale() const makVrv::DtOverlayWedgeModelvirtual
sceneObjectId() const makVrv::DtModel
set3DCentroidPosition(double x, double y, double z)makVrv::DtOverlayWedgeModelprotectedvirtual
set3DPositionAux(double x, double y, double z, float tempPackedCoords[4])makVrv::DtOverlayWedgeModelprotectedvirtual
set3DVertexPosition(unsigned int index, double x, double y, double z)makVrv::DtOverlayWedgeModelprotectedvirtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCentralVertexColor(float r, float g, float b, float a)makVrv::DtOverlayWedgeModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtOverlayWedgeModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDimensions(float x, float y)makVrv::DtOverlayWedgeModelprotectedvirtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setEventsEnabled(bool enabled)makVrv::DtOverlayWedgeModelvirtual
setFill(bool)makVrv::DtOverlayWedgeModelvirtual
setFillPattern(const std::vector< unsigned int > &)makVrv::DtOverlayWedgeModelvirtual
setGeometry(double angle, double sweep)makVrv::DtOverlayWedgeModelprotectedvirtual
setGroup(int groupNum)makVrv::DtOverlayWedgeModelvirtual
setInsideColor(float r, float g, float b, float a)makVrv::DtOverlayWedgeModelvirtual
setIsSupportModel(bool isSupport) overridemakVrv::DtOverlayWedgeModelprotectedvirtual
setMaxAngleSegment(double angleSegmentMax)makVrv::DtOverlayWedgeModelvirtual
setModelDefinition(const std::string &str) overridemakVrv::DtOverlayWedgeModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtOverlayWedgeModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation) overridemakVrv::DtOverlayWedgeModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setOrigin(const DtVector &position)makVrv::DtOverlayWedgeModelvirtual
setOutline(bool)makVrv::DtOverlayWedgeModelvirtual
setOutlineTexture(const std::string &texturePath, int width=-1, int height=-1)makVrv::DtOverlayWedgeModelprotectedvirtual
setOutlineWidth(float)makVrv::DtOverlayWedgeModelvirtual
setOutsideColor(float r, float g, float b, float a)makVrv::DtOverlayWedgeModelvirtual
setPosition(int vtx, const DtVector &position) overridemakVrv::DtOverlayWedgeModelvirtual
setPosition(const DtVector &position)makVrv::DtOverlayWedgeModelprotectedvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setRadius(float len)makVrv::DtOverlayWedgeModelvirtual
setRelativePosition(double x, double y, double z)makVrv::DtOverlayWedgeModelvirtual
setScale(float scale)makVrv::DtOverlayWedgeModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setSolidFillCenter(bool)makVrv::DtOverlayWedgeModelvirtual
setStartAngle(double startAngle)makVrv::DtOverlayWedgeModelvirtual
setStipplePattern(unsigned int stipplePattern)makVrv::DtOverlayWedgeModelvirtual
setTexturePath(const std::string &texturePath)makVrv::DtOverlayWedgeModelprotectedvirtual
setVisible(bool isVisible)makVrv::DtOverlayWedgeModelvirtual
setWedgeSpan(double wedgeSpan)makVrv::DtOverlayWedgeModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
startAngle() const makVrv::DtOverlayWedgeModelvirtual
stipplePattern() const makVrv::DtOverlayWedgeModelvirtual
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
uniqueId() const makVrv::DtModelvirtual
update()makVrv::DtOverlayWedgeModelvirtual
updateColors()makVrv::DtOverlayWedgeModelprotectedvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
updateVertices()makVrv::DtOverlayWedgeModelprotectedvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
wedgeSpan() const makVrv::DtOverlayWedgeModelvirtual
~DtModel()makVrv::DtModelvirtual
~DtOverlayWedgeModel()makVrv::DtOverlayWedgeModelvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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