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makVrv::DtSceneSignaler Class Reference

the Signals for DtScene

Inheritance diagram for makVrv::DtSceneSignaler:
Inheritance graph
[legend]

Public Member Functions

virtual ~DtSceneSignaler ()
 
- Public Member Functions inherited from makVrv::DtVirtualBaseClass
 DtVirtualBaseClass ()
 
virtual ~DtVirtualBaseClass ()
 

Static Public Member Functions

static DtSceneSignalerinstance (DtDe &de)
 

Public Attributes

boost::signalslib::signal< void()> signal_sceneCreated
 
boost::signalslib::signal
< void(DtScene &)> 
signal_sceneToBeCleared
 
boost::signalslib::signal
< void(DtScene &)> 
signal_sceneCleared
 
boost::signalslib::signal< void()> signal_sceneToBeDeleted
 
boost::signalslib::signal
< void(const DtUnicode &, bool
reload)> 
signal_sceneTerrainLoaded
 
boost::signalslib::signal
< void(const std::string &)> 
signal_sceneTerrainSaved
 
boost::signalslib::signal
< void(const std::string &)> 
signal_sceneToBeLoaded
 
boost::signalslib::signal
< void(const std::string &)> 
signal_sceneLoaded
 
boost::signalslib::signal
< void(const std::string &)> 
signal_sceneSaved
 

Protected Member Functions

 DtSceneSignaler ()
 

Constructor & Destructor Documentation

virtual makVrv::DtSceneSignaler::~DtSceneSignaler ( )
virtual

DTOR.

makVrv::DtSceneSignaler::DtSceneSignaler ( )
protected

Member Function Documentation

static DtSceneSignaler& makVrv::DtSceneSignaler::instance ( DtDe de)
static

Get an instance used to emit, or to connect.

Member Data Documentation

boost::signalslib::signal<void ()> makVrv::DtSceneSignaler::signal_sceneCreated

This signal is emitted when the scene has been created.

boost::signalslib::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneToBeCleared

This signal is emitted when the scene is about to be deleted.

boost::signalslib::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneCleared

This signal is emitted when the scene is about to be deleted.

boost::signalslib::signal<void ()> makVrv::DtSceneSignaler::signal_sceneToBeDeleted

This signal is emitted when the scene is about to be deleted.

boost::signalslib::signal<void (const DtUnicode&, bool reload)> makVrv::DtSceneSignaler::signal_sceneTerrainLoaded

This signal is emitted after the scene loaded a terrain. The reload flag is set to true if the terrain load was the result of a reload terrain operation.

boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneTerrainSaved

This signal is emitted after the scene saves a terrain.

boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneToBeLoaded

This signal is emitted after the scene is about to be loaded.

boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneLoaded

This signal is emitted after the scene is loaded.

boost::signalslib::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneSaved

This signal is emitted after the scene is saved.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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