The logic for populating and managing the DtTacticalGraphicOverlayTreeWidget.
| makVrv::DtTacticalGraphicOverlayTreeLogic::~DtTacticalGraphicOverlayTreeLogic |
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| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicAdded |
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const DtUniqueID & |
id, |
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const std::string & |
name |
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Called in when the Tactical Graphic Overlay Manager signals that a new graphic with the given id and name has been added.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicRenamed |
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const DtUniqueID & |
id, |
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const std::string & |
newName |
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Called when the Tactical Graphic Overlay Manager signals that a graphic with the given id has been renamed. It updates the interface to reflect the change.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicOverlayRenamed |
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const DtUniqueID & |
id, |
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const std::string & |
overlayName |
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protectedvirtual |
Called when the the Tactical Graphic Overlay Manager signals that a graphic with the given id has changed its parent overlay. . It updates the interface to reflect the change.
Reimplemented in makVrf::DtVrfTacticalGraphicOverlayTreeLogic.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicRemoved |
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const DtUniqueID & |
id | ) |
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protectedvirtual |
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_overlayDeleted |
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const std::string & |
name | ) |
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protectedvirtual |
Called when the Tactical Graphic Overlay Manager signals that an overlay with the given name has been removed.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicSelected |
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const DtUniqueID & |
id | ) |
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protectedvirtual |
Called when the interface signals that a tactical graphic with the given id has been selected.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_tacticalGraphicVisibilityChanged |
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const DtUniqueID & |
id, |
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bool |
flag |
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protectedvirtual |
Called when the interface signals that a graphics' visibility has changed.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_overlaySelected |
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const std::string & |
name | ) |
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protectedvirtual |
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_filterStatusChanged |
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const std::string & |
name, |
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bool |
flag |
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| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_overlayVisibilityChanged |
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const std::string & |
name, |
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bool |
flag |
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protectedvirtual |
Called when the interface signals that an overlay's visibility has changed.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_overlayVisibilityChangedFromManager |
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const std::string & |
layer, |
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bool |
b |
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Called when the visibility of an overlay layer has changed from the manager.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_showEmptyOverlays |
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bool |
flag | ) |
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protectedvirtual |
Called when the interface signals to show/hide empty overlays.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::slot_overlayAdded |
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const std::string & |
name | ) |
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protectedvirtual |
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::refreshOverlays |
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protectedvirtual |
Repopulates the interface with the list of overlays. It might display the empty overlays or not.
| virtual void makVrv::DtTacticalGraphicOverlayTreeLogic::fillGui |
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Fill the GUI with data from the sim elements.
| DtDe& makVrv::DtTacticalGraphicOverlayTreeLogic::myDe |
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| KeyToNameMap makVrv::DtTacticalGraphicOverlayTreeLogic::myKeyToName |
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| bool makVrv::DtTacticalGraphicOverlayTreeLogic::myHideEmptyOverlays |
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The documentation for this class was generated from the following file: