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makVrv::DtVirtualRealityChannel Member List

This is the complete list of members for makVrv::DtVirtualRealityChannel, including all inherited members.

activeMainCamera()makVrv::DtOsgChannelvirtual
activeMainCamera() const makVrv::DtOsgChannelvirtual
addOverlayDrawablesToCameras()makVrv::DtOsgChannelprotectedvirtual
addPostProcessEffect(const std::string &postProcessorEffect) overridemakVrv::DtVirtualRealityChannelvirtual
allocateRenderTexture(int width, int height) const overridemakVrv::DtVirtualRealityChannelprotectedvirtual
anyPointInFrustum(const std::vector< DtVector4< double >> &camPlanes, const std::vector< DtVector > &points) const makVrv::DtOsgChannelprotected
calculateAndSetFocusPointDistance(double zNear, double zFar)makVrv::DtOsgChannelprotectedvirtual
calculateEyeProjecionMatrix(DtChannelConfiguration::ProjectionUnits units, float left, float right, float bottom, float top, float zNear, float zFar)makVrv::DtVirtualRealityChannelvirtual
calculateFarClip(double alt)makVrv::DtOsgChannelprotectedvirtual
calculateNearClip(double alt, double zFar)makVrv::DtOsgChannelprotectedvirtual
calculateNearClipMagClamp(double zNear, double zFar, float magLevel=2.)makVrv::DtOsgChannelprotectedvirtual
calculateNearFar(double &zNear, double &zFar)makVrv::DtOsgChannelprotectedvirtual
changedRttCameraFbo()makVrv::DtOsgChannelprotectedvirtual
channelEnabled() const makVrv::DtOsgChannelvirtual
clearFrameBufferIfChanged()makVrv::DtOsgChannelvirtual
clearRttCamera()makVrv::DtOsgChannelprotectedvirtual
clearStateGraph(void)makVrv::DtOsgChannelvirtual
configuration() const makVrv::DtChannel
connectChannelToScene()makVrv::DtOsgChannelvirtual
connectRttCameraToScene()makVrv::DtOsgChannelprotectedvirtual
connectToObserver()makVrv::DtOsgChannelvirtual
currentModelSet() const makVrv::DtChannel
depthTextureUsesStencilBuffer() const makVrv::DtOsgChannelvirtual
DtChannel(DtDe &de, DtChannelConfiguration &)makVrv::DtChannelprotected
DtOsgChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config)makVrv::DtOsgChannelprotected
DtVirtualRealityChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config)makVrv::DtVirtualRealityChannelprotected
DtVirtualRealityChannel()makVrv::DtVirtualRealityChannelprivate
DtVirtualRealityChannel(const DtVirtualRealityChannel &other)makVrv::DtVirtualRealityChannelprivate
DtVirtualRealityChannelCreator classmakVrv::DtVirtualRealityChannelfriend
enableHdrPassthrough()makVrv::DtOsgChannelvirtual
enableLighting(osg::ref_ptr< osg::Camera > camera, bool enable)makVrv::DtOsgChannelprotectedvirtual
entitiesInFrustum() overridemakVrv::DtOsgChannelvirtual
eyeInverseProjectionMatrixUniform()makVrv::DtVirtualRealityChannel
eyeOffsetMatrixUniform()makVrv::DtVirtualRealityChannel
eyeProjectionMatrixUniform()makVrv::DtVirtualRealityChannel
findChannelSensor()makVrv::DtOsgChannelinlinevirtual
findObserver() const makVrv::DtChannel
findWorldIntersection(double screenX, double screenY, DtIntersector::IntersectProperties properties=DtIntersector::AllNodes, std::vector< DtElementID > *ignoreList=0) overridemakVrv::DtOsgChannelvirtual
flipHorizontal(bool flip)makVrv::DtOsgChannelprotectedvirtual
forceHdrLuminanceOverride()makVrv::DtOsgChannelvirtual
getCameraPositionAndOrientation(osg::Vec3d &position, osg::Quat &rotation) const makVrv::DtOsgChannelvirtual
getDepthTexture() const makVrv::DtOsgChannelvirtual
getEnablePostProcessors()makVrv::DtOsgChannelvirtual
getNearFar(double &zNear, double &zFar)makVrv::DtVirtualRealityChannelvirtual
getOcculsionTexture()makVrv::DtOsgChannelvirtual
getOrCreateViewer()makVrv::DtOsgChannelprotected
getRenderTexture()makVrv::DtOsgChannelvirtual
getRenderTextureAttachmentInfo(unsigned int &level, unsigned int &face, unsigned int &sampleBuffers, unsigned int &samples) overridemakVrv::DtVirtualRealityChannelprotectedvirtual
getShadowableCameras() const makVrv::DtOsgChannelvirtual
getViewport(int &x, int &y, int &width, int &height) const makVrv::DtOsgChannelvirtual
getWorldToWindowMatrix(osg::Matrix &worldToWindowMatrix) const makVrv::DtOsgChannelvirtual
hasPostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
hdrOutputScale()makVrv::DtOsgChannelvirtual
initialize() overridemakVrv::DtVirtualRealityChannelvirtual
initialize2DCamera(int w, int h)makVrv::DtOsgChannelprotectedvirtual
initializeNormalized2DCamera()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTexture()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTextureColor()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTextureDepth()makVrv::DtOsgChannelprotectedvirtual
initializeRTTCamera()makVrv::DtOsgChannelprotectedvirtual
initializeRttCameraDepth()makVrv::DtOsgChannelprotectedvirtual
initializeSceneCamera()makVrv::DtOsgChannelprotectedvirtual
initializeSignalConnections() overridemakVrv::DtVirtualRealityChannelprotectedvirtual
initOcclusionTexture()makVrv::DtOsgChannelvirtual
installVrsUpdater(DtVariableRateShadingImageUpdater *updater)makVrv::DtVirtualRealityChannelvirtual
isIgnoringZoom() const makVrv::DtVirtualRealityChannelvirtual
isMultiView() const makVrv::DtVirtualRealityChannelvirtual
makeObserverToCameraMatrix(osg::Vec3d &orient, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
makeObserverToCameraMatrix(osg::Quat &qObserverToWorld, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
moveMouseToScreenLocation(float screenX, float screenY)makVrv::DtOsgChannelvirtual
my2DCameramakVrv::DtOsgChannelprotected
myChannelConfigurationmakVrv::DtChannelprotected
myChannelEnabledmakVrv::DtOsgChannelprotected
myChannelSensormakVrv::DtOsgChannelprotected
myConnectionsmakVrv::DtChannelprotected
myCoordinateSystemChangedmakVrv::DtOsgChannelprotected
myDatabasePagerCallbackmakVrv::DtOsgChannelprotected
myDemakVrv::DtChannelprotected
myDepthTexturemakVrv::DtOsgChannelprotected
myDepthTextureUsesStencilBuffermakVrv::DtOsgChannelprotected
myEmptySceneLogomakVrv::DtOsgChannelprotected
myEnableHdrPassthroughmakVrv::DtOsgChannelprotected
myEnablePostProcessorsmakVrv::DtOsgChannelprotected
myEyeFrustumAnglesmakVrv::DtVirtualRealityChannelprotected
myEyeInverseProjectionMatrixUniformmakVrv::DtVirtualRealityChannelprotected
myEyeOffsetMatrixUniformmakVrv::DtVirtualRealityChannelprotected
myEyeProjectionMatrixUniformmakVrv::DtVirtualRealityChannelprotected
myFlashlightmakVrv::DtOsgChannelprotected
myFocusPointsmakVrv::DtOsgChannelprotected
myForceHdrLuminanceOverridemakVrv::DtOsgChannelprotected
myFrameBufferNeedsClearmakVrv::DtOsgChannelprotected
myHdrOutputScalemakVrv::DtOsgChannelprotected
myHeightmakVrv::DtVirtualRealityChannelprotected
myIgnoreZoommakVrv::DtVirtualRealityChannelprotected
myIntersectorsmakVrv::DtOsgChannelprotected
myIsMultiViewmakVrv::DtVirtualRealityChannelprotected
myIsUsingTrackballManipulatormakVrv::DtOsgChannelprotected
myLastFocusPointAttemptedmakVrv::DtOsgChannelprotected
myLastMirrorModemakVrv::DtOsgChannelprotected
myLastNumMultiSamplesOverridemakVrv::DtOsgChannelprotected
myModelSetmakVrv::DtChannelprotected
myMultiViewDirtymakVrv::DtVirtualRealityChannelprotected
myMultiViewUsesAAmakVrv::DtVirtualRealityChannelprotected
myNormalized2DCameramakVrv::DtOsgChannelprotected
myObservermakVrv::DtChannelprotected
myObserverNamemakVrv::DtChannelprotected
myOcclusionTexturemakVrv::DtOsgChannelprotected
myOldRTTCameraNodeMaskmakVrv::DtOsgChannelprotected
myOldSceneCameraNodeMaskmakVrv::DtOsgChannelprotected
myOsgObserverObjectmakVrv::DtOsgChannelprotected
myOsgWindowmakVrv::DtOsgChannelprotected
myOverlayViewportMatchScenemakVrv::DtVirtualRealityChannelprotected
myPostProcessorEffectsmakVrv::DtOsgChannelprotected
myPreviousClampedNearClipDistancemakVrv::DtOsgChannelprotected
myProjectionResizePolicymakVrv::DtChannelprotected
myRenderTexturemakVrv::DtOsgChannelprotected
myRenderTextureFormatmakVrv::DtOsgChannelprotected
myRenderTextureFormatDirtymakVrv::DtOsgChannelprotected
myRenderTextureSourceFormatmakVrv::DtOsgChannelprotected
myRenderTextureSourceTypemakVrv::DtOsgChannelprotected
myRenderToTextureFlagmakVrv::DtOsgChannelprotected
myRootmakVrv::DtOsgChannelprotected
myRTTCameramakVrv::DtOsgChannelprotected
mySceneCameramakVrv::DtOsgChannelprotected
mySensorInitializedmakVrv::DtOsgChannelprotected
myShadingRateImagemakVrv::DtVirtualRealityChannelprotected
myShadingRateImagePalettemakVrv::DtVirtualRealityChannelprotected
myShadowStatemakVrv::DtOsgChannelprotected
myShowTracksEnabledmakVrv::DtOsgChannelprotected
myUseOldChannelOffsetCalcuationmakVrv::DtOsgChannelprotected
myViewmakVrv::DtOsgChannelprotected
myViewCountmakVrv::DtVirtualRealityChannelprotected
myViewOffsetsmakVrv::DtVirtualRealityChannelprotected
myVrsUpdatermakVrv::DtVirtualRealityChannelprotected
myWidthmakVrv::DtVirtualRealityChannelprotected
name()makVrv::DtOsgChannelvirtual
normalizedOverlayCamera()makVrv::DtOsgChannelvirtual
observerAdded(const std::string &observerName)makVrv::DtChannelprotectedvirtual
observerName()makVrv::DtChannel
observerRemoved(const std::string &observerName)makVrv::DtOsgChannelprotectedvirtual
operator=(const DtVirtualRealityChannel &other)makVrv::DtVirtualRealityChannelprivate
overlayCamera()makVrv::DtOsgChannelvirtual
overlayViewportMatchedScene()makVrv::DtVirtualRealityChannelvirtual
PostProcessorEffectList typedefmakVrv::DtOsgChannel
processKeyboardEvent(const DtKeyEvent &ev)makVrv::DtOsgChannelvirtual
processMouseEvent(const DtMouseEvent &ev)makVrv::DtOsgChannelvirtual
projectFor2D() overridemakVrv::DtVirtualRealityChannelprotectedvirtual
projectFor3D() overridemakVrv::DtVirtualRealityChannelprotectedvirtual
projectionResizePolicy() const makVrv::DtChannelvirtual
projectionUnitsToFrustum(DtChannelConfiguration::ProjectionUnits units, double &left, double zNear, double &right, double &top, double &bottom)makVrv::DtOsgChannelvirtual
projectionUnitsToFrustumWithZoomAdjustment(DtChannelConfiguration::ProjectionUnits units, double &left, double zNear, double &right, double &top, double &bottom)makVrv::DtOsgChannelvirtual
projectToScreen(double dbX, double dbY, double dbZ, double &screenX, double &screenY, double &screenZ) const overridemakVrv::DtOsgChannelvirtual
projectToWorld(double screenX, double screenY, double &dbX, double &dbY, double &dbZ) const overridemakVrv::DtOsgChannelvirtual
recreateRTTCamera()makVrv::DtOsgChannelprotectedvirtual
releaseResources(osg::State *gcState)makVrv::DtOsgChannelvirtual
removePostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
resetViewport()makVrv::DtVirtualRealityChannelvirtual
rttCamera() const makVrv::DtOsgChannelvirtual
sceneCamera()makVrv::DtOsgChannelvirtual
sceneCamera() const makVrv::DtOsgChannelvirtual
screenCapture()makVrv::DtOsgChannelvirtual
set2DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
set3DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
setCameraOffsetConfiguration(const osg::Vec3d &trans, const osg::Quat &ori)makVrv::DtVirtualRealityChannelvirtual
setCameraOrientation(double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPosition(double x, double y, double z)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(double x, double y, double z, double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(osg::Vec3d &pos, osg::Quat &orient)makVrv::DtOsgChannelvirtual
setChannelEnabled(bool enabled, bool partial) overridemakVrv::DtOsgChannelvirtual
setChannelSensor(DtOsgChannelSensor *extension)makVrv::DtOsgChannelvirtual
setClearColor(float r, float g, float b, float a)makVrv::DtOsgChannelvirtual
setDepthTextureUsesStencilBuffer(bool useStencil)makVrv::DtOsgChannelvirtual
setEnableHdrPassthrough(bool flag)makVrv::DtOsgChannelvirtual
setEnablePostProcessors(bool enable)makVrv::DtOsgChannelvirtual
setForceHdrLuminanceOverride(bool force)makVrv::DtOsgChannelvirtual
setFrustumAnglesForEye(const osg::Vec4 &frustumAngles, int multiViewEye)makVrv::DtVirtualRealityChannelvirtual
setHdrOutputScale(float scale)makVrv::DtOsgChannelvirtual
setHeight(int height, bool reset=true)makVrv::DtVirtualRealityChannelvirtual
setIgnoreZoom(bool ignore)makVrv::DtVirtualRealityChannelvirtual
setIsMultiView(bool enabled, bool useAA, int viewCount)makVrv::DtVirtualRealityChannelvirtual
setMultiViewUsesAA(bool enabled)makVrv::DtVirtualRealityChannelvirtual
setObserverName(const std::string &observerName)makVrv::DtChannelvirtual
setOcclusionTextureEnabled(bool enabled)makVrv::DtOsgChannelvirtual
setOffsetForEye(const osg::Matrix &offset, const osg::Matrix &cameraSpaceOffset, int multiViewEye)makVrv::DtVirtualRealityChannel
setOverlayViewportMatchesScene(bool shouldMatch)makVrv::DtVirtualRealityChannelvirtual
setProjectionConfiguration(DtChannelConfiguration::ProjectionUnits units, double left, double right, double bottom, double top, double zNear, double zFar)makVrv::DtVirtualRealityChannelvirtual
setProjectionMatrixForEye(const osg::Matrix &matrix, int multiViewEye)makVrv::DtVirtualRealityChannelvirtual
setProjectionResizePolicy(DtChannelConfiguration::ProjectionResizePolicy policy)makVrv::DtOsgChannelvirtual
setRenderToTexture(bool enabled) overridemakVrv::DtVirtualRealityChannelvirtual
setRenderToTextureFormat(int format, int sourceFormat, int sourceType)makVrv::DtOsgChannelvirtual
setSensorName(const std::string &sensorName)makVrv::DtOsgChannelvirtual
setShadowState(bool enable)makVrv::DtOsgChannelprotectedvirtual
setUseOldChannelOffsetCalcuation(bool enable)makVrv::DtOsgChannelvirtual
setViewport(int x, int y, int width, int height) overridemakVrv::DtVirtualRealityChannelvirtual
setVrsEnabled(bool enabled)makVrv::DtVirtualRealityChannelvirtual
setWidth(int width, bool reset=true)makVrv::DtVirtualRealityChannelvirtual
setWindow(DtWindow *view)makVrv::DtOsgChannelvirtual
shadingRateImage() const makVrv::DtVirtualRealityChannel
shadingRateImagePalette() const makVrv::DtVirtualRealityChannel
shadowQuality() const makVrv::DtOsgChannelvirtual
signal_renderTextureChangedmakVrv::DtVirtualRealityChannel
signal_viewportChangedmakVrv::DtOsgChannel
slot_channelConfigurationModified(const std::string &deName, const std::string &windowName, const std::string &oldChannelName, const DtChannelConfiguration &channelConfig)makVrv::DtOsgChannelprotectedvirtual
slot_observerColorControlChanged(DtObserverObject *observer)makVrv::DtOsgChannelprotectedvirtual
slot_observerModelSetChanged(DtObserverObject *observer, DtModelSetId modelSet)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingChanged(DtObserverObject *observer, int setting, bool value)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingRemoved(DtObserverObject *observer, int setting)makVrv::DtOsgChannelprotectedvirtual
slot_onCoordinateSystemChanged()makVrv::DtOsgChannelprotectedvirtual
slot_paperMapEnabledChanged(bool setting)makVrv::DtOsgChannelprotectedvirtual
slot_projectionChanged(DtObserverObject *observer, bool is2D)makVrv::DtOsgChannelprotectedvirtual
slot_shadowsRemoved()makVrv::DtOsgChannelprotectedvirtual
slot_visualizerRootAdded(DtModelSetId modelSet, int visualType)makVrv::DtOsgChannelprotectedvirtual
slot_windowConfigurationModified(const std::string &, const std::string &, const DtWindowConfiguration &) overridemakVrv::DtVirtualRealityChannelprotectedvirtual
startUsingModelSet(DtModelSetId modelSet)makVrv::DtOsgChannelvirtual
stopUsingModelSet(DtModelSetId modelSet)makVrv::DtOsgChannelvirtual
theRunningCameraIdmakVrv::DtOsgChannelprotectedstatic
update()makVrv::DtOsgChannelvirtual
updateAcquisitionBoxFrustumPlanes(const int &boxCenterX, const int &boxCenterY, const int &boxWidth, const int &boxHeight, std::vector< DtVector4< double > > &planes)makVrv::DtOsgChannelvirtual
updateCameraFrustumPlanes(std::vector< DtVector4< double > > &planes)makVrv::DtOsgChannelvirtual
updateMultiSampleOverrideSetting()makVrv::DtOsgChannelprotectedvirtual
updateProjection() overridemakVrv::DtVirtualRealityChannelprotectedvirtual
updateProjectionConfigurationForMultiView()makVrv::DtVirtualRealityChannelvirtual
updateShowTracksUniform(bool value)makVrv::DtOsgChannelvirtual
useAttachedForNearClip(double alt)makVrv::DtOsgChannelprotectedvirtual
useOldChannelOffsetCalcuation() const makVrv::DtOsgChannelvirtual
view()makVrv::DtOsgChannelvirtual
viewToClipSpace(osg::Vec3d worldCoords, int multiViewEye)makVrv::DtVirtualRealityChannel
VisualTypeMap typedefmakVrv::DtOsgChannelprotected
window() const makVrv::DtOsgChannelvirtual
~DtChannel()makVrv::DtChannelvirtual
~DtOsgChannel()makVrv::DtOsgChannelvirtual
~DtVirtualRealityChannel()makVrv::DtVirtualRealityChannelvirtual

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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