Interface for a DtWindowTriangleFanInstance. DtWindowTriangleFan calls the methods in this class which an OSG instance implements. An object that draws a 2D Polygon in triangle Fan fashion.
| virtual makVrv::DtWindowTriangleFanInstance::~DtWindowTriangleFanInstance |
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virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setVertex |
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int |
i, |
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double |
x, |
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double |
y |
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) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setFillPattern |
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unsigned int |
fillPattern | ) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setNumVertices |
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unsigned int |
numVertices | ) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setColor |
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float |
r, |
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float |
g, |
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float |
b, |
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float |
a |
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) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setTransform |
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DtMatrix3< double > |
transform | ) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::update |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setGroup |
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int |
groupId | ) |
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pure virtual |
| virtual void makVrv::DtWindowTriangleFanInstance::setChannelOverlay |
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const std::string & |
displayName, |
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const std::string & |
windowName, |
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const std::string & |
channelName |
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pure virtual |
By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword. If a user wishes to draw a specific window object on a specific channel, use this method. This does not work for remote displays.
Implemented in makVrv::DtOsgWindowTriangleFanInstance.
The documentation for this class was generated from the following file: