13 #include <vrfGuiNetworkCommon/vrfComponentProcessorInterface.inl>
16 #include <vrfGuiCore/DtGroundVehicleLightingStateObjectAgent.hpp>
20 class DtAgentManagerInterface;
38 virtual void createAndSendState(
const std::set<const DtFrameStateInterface*>& interfaces,
39 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
43 static const char*
ProcessorName() {
return "DtGroundVehicleLightingSimDataProcessor"; };
55 virtual bool setState(
const std::set<const DtFrameStateInterface*>&,
FrameStateData& state)
const;
62 typedef std::map<makVrv::DtUniqueID, FrameStateData>
Cache;
std::map< makVrv::DtUniqueID, FrameStateData > Cache
Definition: groundVehicleLightingSimDataProcessor.h:62
Contains makVrv::DtSimDataProcessorInterface class.
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
For performance reasons there are two kinds of groundVehicleLighting state. The first kind is the kin...
Definition: groundVehicleLightingState.h:30
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: groundVehicleLightingSimDataProcessor.h:44
FrameStateInterfaces frameStateInterfaces
Definition: groundVehicleLightingSimDataProcessor.h:51
static const char * ProcessorName()
Definition: groundVehicleLightingSimDataProcessor.h:43
Definition: groundVehicleLightingSimDataProcessor.h:48
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
Class to transfer DtStateData for groundVehicleLighting objects into entity sim data.
Definition: groundVehicleLightingSimDataProcessor.h:26
DtVrlinkSimulatedGroundVehicleLightingState groundVehicleLightingStateData
Definition: groundVehicleLightingSimDataProcessor.h:52
Definition: groundVehicleLightingSimDataProcessor.h:66
std::set< const DtFrameStateInterface * > FrameStateInterfaces
Definition: groundVehicleLightingSimDataProcessor.h:50
unsigned long long UInt64
Definition: stateDataTypes.h:17
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Cache myCache
Definition: groundVehicleLightingSimDataProcessor.h:63
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
Definition: vrfComponentProcessorInterface.h:31
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73