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Function that check first if the surface is water before calling the terrainToolkit soiltype() (that does not check for water and does not return BodyOfWater when its water)
| const char DtSoilPavedRoad[] = "paved-road" |
File: soilTypes.h.
Purpose: Define constants for types of soils
| const char DtSoilHardPacked[] = "hard-packed" |
| const char DtSoilRocks[] = "rocks" |
| const char DtSoilSand[] = "sand" |
| const char DtSoilGravel[] = "gravel" |
| const char DtSoilShallowWater[] = "shallow-water" |
| const char DtSoilMuck[] = "muck" |
| const char DtSoilDeepWater[] = "deep-water" |