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makVrv::DtIndirectGpuOutputInstance Struct Reference

cull shader will cull/lod instance geometries and generate a list of instances that are visible. This is simply a list of

See Also
DtIndirectGpuOutputInstance objects This is list is then used in the subsequent rendering pass

Public Attributes

int myInstanceId
 
int myModelId
 
int myGeometryIndex
 
int myUserData
 

Member Data Documentation

int makVrv::DtIndirectGpuOutputInstance::myInstanceId
int makVrv::DtIndirectGpuOutputInstance::myModelId
int makVrv::DtIndirectGpuOutputInstance::myGeometryIndex
int makVrv::DtIndirectGpuOutputInstance::myUserData

The documentation for this struct was generated from the following file:

Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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