13 #include <vrfGuiNetworkCommon/vrfComponentProcessorInterface.inl>
16 #include <vrfGuiCore/DtWeatherProcessObjectAgent.hpp>
21 class DtAgentManagerInterface;
39 virtual void createAndSendState(
const std::set<const DtFrameStateInterface*>& interfaces,
40 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
44 static const char*
ProcessorName() {
return "DtSubsurfaceSimDataProcessor"; };
56 virtual bool setState(
const std::set<const DtFrameStateInterface*>&,
FrameStateData& state)
const;
63 virtual void destroyAgent(makVrv::DtSimStateObjectAgent* agent,
const DtFrameStateInterface* sc)
override;
67 typedef std::map<makVrv::DtUniqueID, FrameStateData>
Cache;
Definition: subsurfaceSimDataProcessor.h:49
Contains makVrv::DtSimDataProcessorInterface class.
static const char * ProcessorName()
Definition: subsurfaceSimDataProcessor.h:44
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Class to transfer DtStateData for subsurface objects into entity sim data.
Definition: subsurfaceSimDataProcessor.h:27
FrameStateInterfaces frameStateInterfaces
Definition: subsurfaceSimDataProcessor.h:52
DtVrlinkSimulatedSubsurfaceState subsurfaceStateData
Definition: subsurfaceSimDataProcessor.h:53
std::map< makVrv::DtUniqueID, FrameStateData > Cache
Definition: subsurfaceSimDataProcessor.h:67
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: subsurfaceSimDataProcessor.h:45
unsigned long long UInt64
Definition: stateDataTypes.h:17
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
std::set< const DtFrameStateInterface * > FrameStateInterfaces
Definition: subsurfaceSimDataProcessor.h:51
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
Cache myCache
Definition: subsurfaceSimDataProcessor.h:68
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
For performance reasons there are two kinds of subsurface state. The first kind is the kind that is s...
Definition: subsurfaceState.h:30
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
Definition: subsurfaceSimDataProcessor.h:71
Definition: vrfComponentProcessorInterface.h:31
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73