13 #include <vrfGuiNetworkCommon/vrfDataProcessorInterface.inl>
16 #include <vrfGuiCore/DtVrfEntityStateObjectAgent.hpp>
19 #include <unordered_map>
23 class DtAgentManagerInterface;
42 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
46 static const char*
ProcessorName() {
return "DtVrfEntitySimDataProcessor"; };
55 virtual void slot_postUpdateCallback(
const DtStateData*);
56 virtual void setupEntityData();
60 typedef std::unordered_map<makVrv::DtUniqueID, makVrv::DtVrlinkSimulatedEntityState>
EntityStates;
Class to transfer DtStateData for entities into entity sim data.
Definition: vrfEntitySimDataProcessor.h:29
Contains makVrv::DtSimDataProcessorInterface class.
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: vrfDataProcessorInterface.h:65
EntityStates myEntityStates
Definition: vrfEntitySimDataProcessor.h:61
Definition: vrfEntitySimDataProcessor.h:64
Contains the DtUUID class declaration.
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: vrfEntitySimDataProcessor.h:47
unsigned long long UInt64
Definition: stateDataTypes.h:17
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
std::unordered_map< makVrv::DtUniqueID, makVrv::DtVrlinkSimulatedEntityState > EntityStates
Definition: vrfEntitySimDataProcessor.h:60
static const char * ProcessorName()
Definition: vrfEntitySimDataProcessor.h:46
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73