13 #include <vrfGuiNetworkCommon/vrfDataProcessorInterface.inl>
14 #include <vrfGuiCore/DtVrfObjectDataStateObjectAgent.hpp>
17 #include <unordered_map>
18 #include <unordered_set>
22 class DtNetworkMessageInterfaceHandlerAgent;
38 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
44 static const char*
ProcessorName() {
return "DtVrfObjectDataStateProcessor"; };
48 virtual void setLightweightMode(
bool);
51 return myLightweightMode;
54 boost::signals2::signal<void (const std::vector<DtRangeItem>&)> signal_addAdditionalRangeRingItems;
61 virtual void slot_postUpdateCallback(
const DtStateData*);
62 virtual void setupObjectStateData();
63 virtual void addRangeRingItemToVisuals(
const DtRangeItem& item);
64 virtual bool rangeItemsFrom(
const DtStateData* sd,
const DtRangeItems& sourceItems, std::vector<DtRangeItem>& items);
66 virtual void slot_visualizerCreationDisabled(
bool b,
int type);
71 typedef std::unordered_map<makVrv::DtUniqueID, DtVrfNetworkUpdateObjectDataState>
Cache;
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: vrfDataProcessorInterface.h:65
Definition: vrfObjectDataStateProcessor.h:86
int myMessageVersion
Definition: vrfObjectDataStateProcessor.h:75
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
Definition: rangeItem.h:149
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
DtNetworkMessageInterfaceHandlerAgent * myNetworkMessageInterfaceHandlerAgent
Definition: vrfObjectDataStateProcessor.h:78
int myShowBoundingVolumeCount
Definition: vrfObjectDataStateProcessor.h:80
virtual const char * processorName() const
Used to uniquely identify for registration.
Definition: vrfObjectDataStateProcessor.h:45
unsigned long long UInt64
Definition: stateDataTypes.h:17
Definition: rangeItem.h:206
Cache myCache
Definition: vrfObjectDataStateProcessor.h:72
const char * source
Definition: lz4.h:442
tbb::spin_mutex myForceUpdateDueToStatePropertyChangedMutex
Definition: vrfObjectDataStateProcessor.h:82
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
std::unordered_set< makVrv::DtUniqueID > myForceUpdateDueToStatePropertyChanged
Definition: vrfObjectDataStateProcessor.h:83
bool myLightweightMode
Definition: vrfObjectDataStateProcessor.h:81
std::set< std::string > myRangeLabels
Definition: vrfObjectDataStateProcessor.h:77
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
A list of properties. A DtPropertyInterface object that is a specialized version of DtRwVariableBindi...
Definition: rwProperties.h:122
static const char * ProcessorName()
Definition: vrfObjectDataStateProcessor.h:44
std::unordered_map< makVrv::DtUniqueID, DtVrfNetworkUpdateObjectDataState > Cache
Definition: vrfObjectDataStateProcessor.h:71
The protocol specific processor for object state specific sim data.
Definition: vrfObjectDataStateProcessor.h:25
int mySessionId
Definition: vrfObjectDataStateProcessor.h:74
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
bool lightweightMode() const
Definition: vrfObjectDataStateProcessor.h:49
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73