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| typedef void(* | DtScenarioCallbackFcn )(void *usr) |
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| typedef void(* | DtScenarioAboutToBeSavedCallbackFcn )(DtScenario &, void *usr) |
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| typedef bool(* | DtPreserveMappingsFcn )(void *usr) |
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| typedef void(* | DtJoystickControlResponseFcn )(DtIfJoystickControlsResponse *map, void *usr) |
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| typedef void(* | DtBackendSaveCallbackFcn )(const DtSimulationAddress &addr, DtSaveResult result, void *usr) |
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| typedef void(* | DtScenarioSavedCallbackFcn )(DtSaveResult result, const DtString &sError, void *usr) |
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| typedef void(* | DtCheckpointSavedCallbackFcn )(DtSaveResult result, double, void *usr) |
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| typedef void(* | DtVrfObjectCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr) |
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| typedef void(* | DtOverlayCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, DtVrfOverlayObjectModify *usr) |
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| typedef void(* | DtIndirectArtilleryCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr) |
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| typedef void(* | DtObjectConsoleMessageCallbackFcn )(const DtUUID &id, int notifyLevel, const DtString &message, void *usr) |
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| typedef void(* | DtBackendConsoleMessageCallbackFcn )(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr) |
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| typedef void(* | DtServerRequestResponseCallbackFcn )(const DtIfServerRequestResponse &response, void *usr) |
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| typedef void(* DtScenarioCallbackFcn)(void *usr) |
| typedef void(* DtScenarioAboutToBeSavedCallbackFcn)(DtScenario &, void *usr) |
| typedef bool(* DtPreserveMappingsFcn)(void *usr) |
Used by saveScenario to determine if original (true) or new mappings should be saved.
| typedef void(* DtBackendSaveCallbackFcn)(const DtSimulationAddress &addr, DtSaveResult result, void *usr) |
| typedef void(* DtVrfObjectCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr) |
| typedef void(* DtIndirectArtilleryCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, const DtUUID &uuid, void *usr) |
| typedef void(* DtObjectConsoleMessageCallbackFcn)(const DtUUID &id, int notifyLevel, const DtString &message, void *usr) |
| typedef void(* DtBackendConsoleMessageCallbackFcn)(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr) |
This function ties a request id to a particular server response. In order for the server response to be valid and to respond correctly to the client request, it must mirror back the request id from the original response.