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include
precompiledHeaders
vrfmodelPCH.h
Go to the documentation of this file.
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#include <assert.h>
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#include <deque>
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#include <list>
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#include <math.h>
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#include <queue>
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#include <set>
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#include <
precompiledHeaders/boostCommon.h
>
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#include <luabind/luabind.hpp>
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#include <
vrfobjcore/localObject.h
>
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#include <
terrainInterface/terrainInterface.h
>
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//MakTerrainToolkit includes
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#include <
geometry/bvIntersector.h
>
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#include <
geometry/chord.h
>
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#include <
geometry/chordIntersectionRecord.h
>
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#include <
geometry/constants.h
>
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#include <
geometry/geometricUtilities.h
>
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#include <
geometry/intersectionRecord.h
>
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#include <
geometry/chordIntersectRecordList.h
>
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#include <
geometry/plane.h
>
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#include <
geometry/point.h
>
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#include <
geometry/sphere.h
>
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#include <
geometry/surface.h
>
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#include <
geometry/extent.h
>
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#include <
tdbutil/mathUtilities.h
>
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#include <
readerWriter/symbolString.h
>
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#include <
readerWriter/readerWriter.h
>
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#include <
readerWriter/rwProperties.h
>
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#include <
terrainCS/coordSystem.h
>
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//MakVrfVrlinkExtToolkit includes
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#include <
vrfExtProtocol/simInterfaceContent.h
>
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#include <
vrfExtProtocol/ifVrfObjectData.h
>
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#include <
vrfExtProtocol/messageTypes.h
>
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#include <
vrfExtProtocol/objectType.h
>
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#include <
vrfExtProtocol/objectTypeEnums.h
>
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#include <vrfExtProtocol/rangedObjectType.h>
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#include <
vrfExtProtocol/rangeItem.h
>
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//VR-Link includes
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#include <libxml/xmlreader.h>
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#include <matrix/3dBoundingVolume.h>
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#include <matrix/geodeticCoord.h>
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#include <matrix/LibMatrix.h>
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#include <matrix/topoCoord.h>
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#include <matrix/vlDcm.h>
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#include <matrix/vlTaitBryan.h>
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#include <matrix/vlVector.h>
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#include <vlpi/appearance.h>
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#include <vlpi/artPartSpec.h>
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#include <vlpi/articulatedPart.h>
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#include <vlpi/disEnums.h>
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#include <vlpi/entityIdentifierHashKey.h>
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#include <vlpi/entityIdentifier.h>
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#include <vlpi/entityType.h>
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#include <vlpi/entityTypes.h>
boostCommon.h
localObject.h
rangeItem.h
messageTypes.h
plane.h
constants.h
point.h
simInterfaceContent.h
chordIntersectRecordList.h
coordSystem.h
bvIntersector.h
geometricUtilities.h
readerWriter.h
sphere.h
mathUtilities.h
intersectionRecord.h
objectTypeEnums.h
surface.h
chord.h
A DtChord is a finite line segment in 3-space, represented by two points. Data derived from the two e...
extent.h
Contains the declaration of the DtExtent class.
objectType.h
ifVrfObjectData.h
rwProperties.h
symbolString.h
terrainInterface.h
chordIntersectionRecord.h
Document ID: Generated on Tue Sep 24 19:28:17 EDT 2024 from SVN revision 269799
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