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VR-Forces Developer's Guide
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Collision processor used by DtCollisionDetector which finds only the closest collision.

Public Member Functions | |
| DtClosestCollisionProcessor (T_Collision *initialCollision=0) | |
| virtual | ~DtClosestCollisionProcessor () |
| virtual void | processCollision (const T_Collision &collision) |
| virtual T_Collision * | closestCollision () |
Public Member Functions inherited from DtCollisionProcessor< T_Collision > | |
| DtCollisionProcessor () | |
| virtual | ~DtCollisionProcessor () |
Protected Attributes | |
| T_Collision * | myClosestCollision |
| double | myClosestCollisionDistanceSquared |
| DtClosestCollisionProcessor< T_Collision >::DtClosestCollisionProcessor | ( | T_Collision * | initialCollision = 0 | ) |
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Implements DtCollisionProcessor< T_Collision >.
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