| DtIfScenarioStatus::DtIfScenarioStatus |
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| virtual DtIfScenarioStatus::~DtIfScenarioStatus |
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| virtual int DtIfScenarioStatus::type |
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const |
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| virtual const DtString& DtIfScenarioStatus::scenarioName |
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const |
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The name of the scenario that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string.
| virtual void DtIfScenarioStatus::setScenarioName |
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const DtString & |
name | ) |
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The name of the scenario that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string.
| virtual const DtFilename& DtIfScenarioStatus::scenarioFilename |
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const |
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The name of the scenario filename that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.
| virtual void DtIfScenarioStatus::setScenarioFilename |
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const DtFilename & |
name | ) |
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The name of the scenario filename that is currently loaded, if any. If no scenario is loaded by the sim engine, this sill be a null string. This is the path to the file from the gui that has initiated the load. This is different than scenarioName in where the scenarioName is a short description of the scenario.
| virtual const DtFilename& DtIfScenarioStatus::terrainName |
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const |
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The name of the terrain file that is currently loaded or in use by the sim engine. If none, this will be a null string.
| virtual void DtIfScenarioStatus::setTerrainName |
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const DtFilename & |
name | ) |
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The name of the terrain file that is currently loaded or in use by the sim engine. If none, this will be a null string.
| virtual const DtFilename& DtIfScenarioStatus::guiTerrainName |
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const |
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The name of the terrain file loaded by the GUI. If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setGuiTerrainName |
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const DtFilename & |
name | ) |
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The name of the terrain file loaded by the GUI. If null, then the GUI is loading terrainName().
| virtual void DtIfScenarioStatus::setGuiRuntimeLoadBalancingScheme |
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const DtString & |
scheme, |
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const DtString & |
userData |
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The runtime load balancing scheme is what is used by the front-end to balance entities being created. Since every front-end must use this scheme is it part of the scenario and transmitted over the network as part of the status message. When the scheme is received the remote controller will get the scheme from the load balancing factory and set it as the scheme for creating of new objects.
| virtual void DtIfScenarioStatus::getGuiRuntimeLoadBalancingScheme |
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DtString & |
scheme, |
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DtString & |
userData |
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The runtime load balancing scheme is what is used by the front-end to balance entities being created. Since every front-end must use this scheme is it part of the scenario and transmitted over the network as part of the status message. When the scheme is received the remote controller will get the scheme from the load balancing factory and set it as the scheme for creating of new objects.
| virtual void DtIfScenarioStatus::setSimulationModelSets |
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const std::vector< DtFilename > & |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual const std::vector<DtFilename>& DtIfScenarioStatus::simulationModelSets |
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const |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual void DtIfScenarioStatus::clearSimulationModelSets |
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The simulation model set(s) that are current loaded as part of this scenario.
| virtual void DtIfScenarioStatus::setFrameRateMode |
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char |
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The frame rate mode of the scenario (see messageTypes.h)
| virtual char DtIfScenarioStatus::frameRateMode |
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const |
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The frame rate mode of the scenario (see messageTypes.h)
| virtual void DtIfScenarioStatus::setScenarioData |
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const DtRwKeyValueList & |
data | ) |
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| virtual int DtIfScenarioStatus::netRepSize |
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const |
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| virtual bool DtIfScenarioStatus::setFromNet |
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const char * |
contentBuffer, |
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unsigned |
contentSize |
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| virtual bool DtIfScenarioStatus::setToNet |
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| virtual void DtIfScenarioStatus::printDataToString |
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DtString & |
str | ) |
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| DtU32 DtIfScenarioStatus::myVersion |
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| bool DtIfScenarioStatus::myIsTimeManaged |
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| DtString DtIfScenarioStatus::myScenarioName |
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| DtFilename DtIfScenarioStatus::myScenarioFilename |
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| DtFilename DtIfScenarioStatus::myTerrainName |
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| DtFilename DtIfScenarioStatus::myGuiTerrainName |
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| std::vector<DtFilename> DtIfScenarioStatus::mySimulationModelSets |
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| DtU8 DtIfScenarioStatus::myFrameRateMode |
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| DtString DtIfScenarioStatus::myGuiRuntimeLoadBalancingScheme |
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| DtString DtIfScenarioStatus::myGuiRuntimeLoadBalancingSchemeData |
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The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf5-1-branch/include/vrfmsgs/ifScenarioStatus.h