DtNextLaunchedMunitionResponseAdmin The next munition that is to land as shot by the indirect fire.
| DtNextLaunchedMunitionResponseAdmin::DtNextLaunchedMunitionResponseAdmin |
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| virtual DtNextLaunchedMunitionResponseAdmin::~DtNextLaunchedMunitionResponseAdmin |
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assignment operator; same as copy costructor.
| static DtAdminContent* DtNextLaunchedMunitionResponseAdmin::create |
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Creator function. Returns new instance of this class.
| virtual bool DtNextLaunchedMunitionResponseAdmin::init |
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| virtual DtAdminContent* DtNextLaunchedMunitionResponseAdmin::clone |
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Make a copy of this content. Returns a pointer to a newly created copy of this class.
Implements DtAdminContent.
| virtual DtString DtNextLaunchedMunitionResponseAdmin::stringRep |
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Get a readable string representation of this content.
Implements DtAdminContent.
| virtual int DtNextLaunchedMunitionResponseAdmin::netRepSize |
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- Returns
- Size of the serialized representation of this admin content.
Reimplemented from DtAdminContent.
| virtual bool DtNextLaunchedMunitionResponseAdmin::setFromNet |
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const char * |
contentBuffer, |
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unsigned |
contentSize |
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| virtual bool DtNextLaunchedMunitionResponseAdmin::setToNet |
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| virtual void DtNextLaunchedMunitionResponseAdmin::setNextLaunchMunition |
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const DtMunitionInFlight & |
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Sim time of the next munition launch.
| const DtMunitionInFlight& DtNextLaunchedMunitionResponseAdmin::nextLaunchMunition |
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The documentation for this class was generated from the following file: