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VR-Forces Developer's Guide
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Abstract base class for defining geometric areas for preloading of terrain. Subclasses of this class will define various shapes of geometry in particular areas, and can be passed into the DtTerrainInterface as a areas of a paged terrain that should be pre-loaded.

Public Member Functions | |
| DtTerrainPreloadGeometry () | |
| virtual | ~DtTerrainPreloadGeometry () |
| DtTerrainPreloadGeometry (const DtTerrainPreloadGeometry &orig) | |
| DtTerrainPreloadGeometry & | operator= (const DtTerrainPreloadGeometry &orig) |
| virtual int | type () const =0 |
| DtTerrainPreloadGeometry::DtTerrainPreloadGeometry | ( | ) |
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virtual |
| DtTerrainPreloadGeometry::DtTerrainPreloadGeometry | ( | const DtTerrainPreloadGeometry & | orig | ) |
| DtTerrainPreloadGeometry& DtTerrainPreloadGeometry::operator= | ( | const DtTerrainPreloadGeometry & | orig | ) |
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pure virtual |
Implemented in DtTerrainPreloadChord, and DtTerrainPreloadSphere.