Contains Dt2DEllipseVisualizer class. Visualizer for a 2D (overlay) ellipse. The model will inherently assume that if there are 2 points defined the distance between the first (origin) and second is the X Radius. If there are three points defined the distance between the third and the first is the Y radius. If there is no Y radius a f is assumed.
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| | Dt2DEllipseVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~Dt2DEllipseVisualizer () |
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| | Dt2DEllipseVisualizer ()=delete |
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| | Dt2DEllipseVisualizer (const Dt2DEllipseVisualizer &)=delete |
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| Dt2DEllipseVisualizer & | operator= (const Dt2DEllipseVisualizer &)=delete |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| virtual void | setStipplePattern (unsigned short) override |
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| virtual void | setPixelLineWidth (int) override |
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| virtual void | setPickable (bool b) override |
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| virtual void | setDimensions (double, double) override |
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| virtual void | setFilled (bool filled) override |
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| virtual void | setFillStyle (vrvTacticalGraphicUtilities::FillStyle) override |
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| virtual void | setEnableDecalProjector (bool enable) |
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virtual
DtOverlayEllipseArcModelAgent * | findEllipseModel () |
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| | DtEllipseVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEllipseVisualizer () |
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| | DtEllipseVisualizer ()=delete |
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| | DtEllipseVisualizer (const DtEllipseVisualizer &)=delete |
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| DtEllipseVisualizer & | operator= (const DtEllipseVisualizer &)=delete |
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| virtual void | initialize () override |
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virtual
vrvTacticalGraphicUtilities::FillStyle | fillStyle () const |
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
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| virtual unsigned short | stipplePattern () const |
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| virtual void | slot_setSelected (bool) override |
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| virtual void | setIsFriendlyForceColorOverrideEnabled (bool enabled) |
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| virtual bool | isFriendlyForceColorOverrideEnabled () const |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | useDefaultColor () |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedOutsideColor (float r, float g, float b, float a) |
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| virtual void | setInsideColor (float r, float g, float b, float a) |
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| virtual void | setSelectedInsideColor (float r, float g, float b, float a) |
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| virtual void | getDimensions (double &x, double &y) |
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| virtual bool | isFilled () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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