Dt2DEnvironmentalVolumetricLineVisualizer display a line drawn as an overlay line in the scene without occlusion. See the description in DtEnvironmentalVolumetricLineVisualizer as to why you would want to use this class versus the Dt2DEnvironmentalLineVisualizer class.
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| | Dt2DEnvironmentalVolumetricLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~Dt2DEnvironmentalVolumetricLineVisualizer () |
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| | Dt2DEnvironmentalVolumetricLineVisualizer ()=delete |
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| | Dt2DEnvironmentalVolumetricLineVisualizer (const Dt2DEnvironmentalVolumetricLineVisualizer &)=delete |
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| Dt2DEnvironmentalVolumetricLineVisualizer & | operator= (const Dt2DEnvironmentalVolumetricLineVisualizer &)=delete |
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virtual
Dt2DVolumetricLineModelAgent * | findLineModel () |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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| virtual void | updateColors () override |
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| virtual void | setPixelLineWidth (int) override |
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| virtual void | setPhysicalLineWidth (float) override |
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| virtual void | setSolid (bool) override |
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| | DtEnvironmentalVolumetricLineVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEnvironmentalVolumetricLineVisualizer () |
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| | DtEnvironmentalVolumetricLineVisualizer ()=delete |
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| | DtEnvironmentalVolumetricLineVisualizer (const DtEnvironmentalVolumetricLineVisualizer &)=delete |
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| DtEnvironmentalVolumetricLineVisualizer & | operator= (const DtEnvironmentalVolumetricLineVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | slot_setSelected (bool) override |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | useDefaultColor () |
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| virtual void | setInsideColor (float r, float g, float b, float a) |
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| virtual void | getInsideColor (float &r, float &g, float &b, float &a) |
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| virtual void | setSelectedInsideColor (float r, float g, float b, float a) |
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| virtual void | getSelectedInsideColor (float &r, float &g, float &b, float &a) |
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| virtual void | setOutsideColor (float r, float g, float b, float a) |
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| virtual void | getOutsideColor (float &r, float &g, float &b, float &a) |
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| virtual void | setSelectedOutsideColor (float r, float g, float b, float a) |
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| virtual void | getSelectedOutsideColor (float &r, float &g, float &b, float &a) |
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| virtual int | pixelLineWidth () |
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| virtual float | physicalLineWidth () |
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| virtual bool | isSolid () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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