Implementation of a 2D (overlay) Support by Fire Position or Attack by Fire Position Tactical Graphic Visualizer.
This class is used by a Connection to realize a Support by Fire Position or Attack by Fire Position tactical graphic by setting the attributes of a Maneuver by Fire Facade according to signals received from the DtTacticalGraphicStateListener.
The user can set 'tacticalManeuverMode' in the entity definition in order to set the tactical graphic to either a Support by Fire Position or an Attack by Fire Position. The default is Support by Fire Position.
This class creates a DtOverlayManeuverByFireModelAgent.
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| | Dt2DManeuverByFireVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~Dt2DManeuverByFireVisualizer () |
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| | Dt2DManeuverByFireVisualizer ()=delete |
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| | Dt2DManeuverByFireVisualizer (const Dt2DManeuverByFireVisualizer &)=delete |
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| Dt2DManeuverByFireVisualizer & | operator= (const Dt2DManeuverByFireVisualizer &)=delete |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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virtual
DtOverlayManeuverByFireModelAgent * | findManeuverByFireModel () |
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| virtual void | setPickable (bool) override |
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| virtual void | setStipplePattern (unsigned short p) override |
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| virtual void | setPixelLineWidth (int) override |
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| | DtManeuverByFireVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtManeuverByFireVisualizer () |
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| | DtManeuverByFireVisualizer ()=delete |
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| | DtManeuverByFireVisualizer (const DtManeuverByFireVisualizer &)=delete |
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| DtManeuverByFireVisualizer & | operator= (const DtManeuverByFireVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | useDefaultColor () |
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| virtual void | setPenStyle (vrvTacticalGraphicUtilities::PenStyle) |
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| virtual void | setIsFriendlyForceColorOverrideEnabled (bool enabled) |
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| virtual bool | isFriendlyForceColorOverrideEnabled () const |
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| virtual void | setColor (float r, float g, float b, float a) |
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| virtual void | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | setSelectedColor (float r, float g, float b, float a) |
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| virtual void | getSelectedColor (float &r, float &g, float &b, float &a) const |
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| virtual unsigned short | stipplePattern () |
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| virtual int | pixelLineWidth () |
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| virtual void | setManeuverMode (DtOverlayManeuverByFireModel::ManeuverMode mode) |
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virtual
DtOverlayManeuverByFireModel::ManeuverMode | maneuverMode () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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