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VR-Forces Developer's Guide
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The DtDeSharedState represents all the data that is shared between the master and its slaves. The DtDeSharedState object will own the data objects that need distributing (like mappers). These will be protected members of the class. The DtDeSharedState will be a member of DtDe. There will be const accessors for these objects themselves (and slaves can get the current data from those accessors without being able to change it). The DtDeSharedState object will have non-const mutators for it's members. These serialize the function calls into messages and distribute them among slaves. This makes it impossible for users to do bad things like get the local model definition manager and add model definitions without distributing them to slaves.

Friends | |
| class | DtDeSharedStateCreator |
| class | DtDeSharedStateProctor |
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DTOR.
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not allowed
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not allowed
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Protected CTOR for creator pattern.
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not allowed
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Called during DtDe::initialize().
Reimplemented in DtVrfSharedState, and DtVrfSharedState.
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DtModelDefinitionManager accessor.
| DtCorruptedState | if called before the DtDe is initialized. |
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DtModelDefinitionManager accessor.
| DtCorruptedState | if called before the DtDe is initialized. |
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DtModelSetRealizationManager accessor.
| DtCorruptedState | if called before the DtDe is initialized. |
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DtModelDefinitionManager accessor.
| DtCorruptedState | if called before the DtDe is initialized. |
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Indicate that a model set should be visualized. This will automatically be distributed to connected IGs.
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Adds a model definition to the DtDe. This will automatically distribute all model definitions to connected IGs.
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Sets model definition manager in the DtDe. This will automatically distribute all model definitions to connected IGs.
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Renames model definition to the DtDe. This will automatically distribute all model definitions to connected IGs. Will also signal the rename. The old definition will be removed (deleted)
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Destroys a model definition from the DtDe. This will automatically distribute all model definitions to connected IGs.
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Set if model instance sharing is enabled.
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Clears the cache of all model definitions.
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Set the coordinate system.
| const DtCoordinateSystem& makVrv::DtDeSharedState::coordinateSystem | ( | ) | const |
Get the coordinate system.
| DtCoordinateSystem& makVrv::DtDeSharedState::coordinateSystem | ( | ) |
Get the coordinate system. non const.
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Set the current date and time of the scene. This will effect any rendering which is dependent on the date (for example location of Sun & Moon).
| Input | |
| year | is only valid for the Gregorian calender (1582 onward) |
| month | is the month of the year (1-12). |
| dayOfMonth | is the day of the month (1-[28 | 30 |31]) depending on the month. |
| hour | the hour of the day 0-23 |
| minutes | of the day 0-59 param seconds 0.0-59.99~ |
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Tell the system to use GMT time as the means to position the sun/moon rather than always moving with the observer.
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Set the current time scale relative to simulation time. This will also change the 'set time' based upon the current scaling value.
| const DtDeTimeManager& makVrv::DtDeSharedState::timeManager | ( | ) | const |
Access the constant time manager for getting the date and time.
| DtDeTimeManager& makVrv::DtDeSharedState::timeManager | ( | ) |
Access the non-const time manager for connecting to its signal_dateChanged.
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state functions
reload shaders
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wireframe state functions
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state functions
reload shaders
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terrain scaling state functions
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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ambient factor functions; used when not using material ambient
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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diffuse factor functions; used when not using material diffuse
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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occluded transparency state functions
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state functions
reload shaders
state functions
reload shaders
state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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autofocus for depth of field functions
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state functions
reload shaders
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focal depth (focal distance) for depth of field functions
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state functions
reload shaders
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range of in focus area around focal point
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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HBAO (Horizon based ambient occlusion) radius is the distance from the occluder that the effect should be applied.
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state functions
reload shaders
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Bias for the HBAO effect to avoid false occluding on polygon edges or from thin objects.
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state functions
reload shaders
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Exponent to use when generating the HBAO. Larger values are a more dramatic effect.
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state functions
reload shaders
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Scalar which is applied to the smaller HBAO features, near corners for example.
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state functions
reload shaders
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Scalar which is applied to the larger HBAO features.
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state functions
reload shaders
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Clamp mode for the depth used by HBAO. Edge will remove the effect near the edges of the screen and border will avoid adding the effect where it shouldn't be along the edge of the screen.
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state functions
reload shaders
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For indirect rendering: The lod fade in/fade out distance as a percentage of the start and end distance for the given lod. Default is 20(%)
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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enable the colorize per drawable mode
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state functions
reload shaders
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enable alpha to coverage on all models which do not have it set
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state functions
reload shaders
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enable alpha to coverage on all terrain patches which do not have it set
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state functions
reload shaders
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enable dither on objects which are using alpha to coverage
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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state functions
reload shaders
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shadow state functions
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state functions
reload shaders
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whether the shadow factor is applied to the ambient lighting
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whether the shadow factor is applied to the ambient lighting
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set/get shadows enabled on the ocean
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set/get shadows enabled on the ocean
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Is simulation time currently paused.
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Is simulation time currently paused.
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allow wheel rotation on entities
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allow wheel rotation on entities
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allow adaptive tick rate for entities
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allow adaptive tick rate for entities
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Allow osgEarth layers with mask set feature to be enabled/disabled (aka paper map image layers enabled in 2D view, disabled in 3D)
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Allow osgEarth layers with mask set feature to be enabled/disabled (aka paper map image layers enabled in 2D view, disabled in 3D)
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Set osgEarth layers timeout for paper map groups.
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Set osgEarth layers timeout for paper map groups.
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Set the current active group for the paper map manager.
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Set the current active group for the paper map manager.
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Set whether all groups should participate in intersections even when not visible in the paper map manager.
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Set whether all groups should participate in intersections even when not visible in the paper map manager.
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Sets whether or not smoothing is applied to an entity's articulated parts.
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Gets the smoothing period, in seconds, that is applied to an entity's articulated parts when articulated part smoothing is enabled.
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Sets the smoothing period, in seconds, that is applied to an entity's articulated parts when articulated part smoothing is enabled.
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Entity Display settings functions.
Gets whether or not smoothing is applied to an entity's articulated parts
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Loader settings functions.
Set the global DDS flip option
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Get the global DDS flip option.
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Loader settings functions.
Set the global DDS flip option
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Loader settings functions.
Set the global DDS flip option
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Loader settings functions.
Set the global DDS flip option
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Loader settings functions.
Set the global DDS flip option
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Loader settings functions.
Set the global DDS flip option
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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Get whether accelerated file caching is enabled.
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Clears the accelerated cache on disk.
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Set whether file instancing is enabled.
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Set whether to clear the instances on a new scene.
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Get whether file instancing is enabled.
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Get whether file instancing is enabled.
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Clears the runtime file instance cache.
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Set whether texture compression is enabled.
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Get whether texture compression is enabled.
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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\ Cache Settings functions
Set whether accelerated file caching is enabled.
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Enable/disable tidal stream wake rendering.
Toggles whether tidal stream wakes are rendered
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Get state of tidal stream wakes rendering flag.
Checks whether tidal stream wakes are rendered
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
Render Setting Functions
Render Setting Functions
Render Setting Functions
Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Experimental unsaved settings.
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Render Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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Setting Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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DiGuy Settings Functions
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Post Postprocessor Settings Functions
Gets whether or not HDR is enabled
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Set/get the max value (width, height) of the mipmap resolution that will be used. For entities.
Set/get the max value (width, height) of the mipmap resolution that will be used. For entities.
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Set/get the models excluded from entity texture limits,.
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Set/get the models excluded from entity texture limits,.
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Whether entity textures are limited proportionally. Default is true. see: DtStealthCommandLineProcessor::StealthArgs::limitEntityTexturesArg or DtVantageIgCommandLineProcessor::StealthArgs::limitEntityTexturesArg.
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Whether entity textures are limited proportionally. Default is true. see: DtStealthCommandLineProcessor::StealthArgs::limitEntityTexturesArg or DtVantageIgCommandLineProcessor::StealthArgs::limitEntityTexturesArg.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For terrain.
Set/get the max value (width, height) of the mipmap resolution that will be used. For terrain.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth terrain.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth terrain.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth splatting.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth splatting.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth vegetation.
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Set/get the max value (width, height) of the mipmap resolution that will be used. For earth vegetation.
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Initializes the shared change state manager with change state objects that are currently part of the system.
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Synchronize a slave with a master. Synchronizes DtModelDefinitions and coordinate systems.
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Sends master's DtModelDefinitions to the slave.
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Push model set configuration down to connected IGs - calls setModeUsesModelSet and setCurrentModelSet.
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Sends all the masters light point group colors to the slaves.
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local function for setting the light point group color in the DtLightPointManager.
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Sets the model definition manager in the local DtDe.
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Adds a model definition to the local DtDe.
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Adds a model definition to the local DtDe. .
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Set if model instance sharing is enabled.
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Clears the cache of all model definitions.
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Reloads the shaders.
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Sets the wireframe mode.
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Set the terrain scale state.
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Set the terrain scale factor.
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Set the ambient factor.
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Set the use material ambient.
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Set the diffuse factor.
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Set the use material diffuse.
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Sets whether terrain scaling causes track history clearing.
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Sets the occluded transparency mode.
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Sets the shadow state.
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Sets the shadow state on the ocean.
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Sets the dds flip state.
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indicate whether or not a model set is visualized
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Internal setting the coordinate system.
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Sets the perPixelLighting mode.
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Sets the oceanPlanarReflections mode.
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Sets the oceanPlanarReflections camera LOD scale.
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Sets the oceanPlanarReflections specify far clip flag.
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Sets the oceanPlanarReflections camera's far clip, if enabled.
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Sets the flag that controls if speedtrees are rendered in the reflections.
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Sets the crepuscular rays (sun rays) mode.
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Sets the colorize per drawable mode.
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Sets the sea spray particle effect.
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Sets the rotor wash detail texture decal.
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Sets the ocean height map resolution.
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Callback for signal from time manager signaler that the date has changed. Syncs the world magnetic model.
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Set whether accelerated file caching is enabled.
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Clears the accelerated cache on disk.
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Set whether file instancing is enabled.
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Set whether clearing instances on new scenes is enabled.
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Clears the runtime file instance cache.
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Set whether texture compression is enabled.
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Set whether tidal stream wakes are enabled.
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Set regenerate cube map threshold.
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Set regenerate height map percentage threshold.
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Set whether clouds are omitted in cube map.
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Sets the ocean height map texture.
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Sets the lighting emission scale for the emission textures.
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Sets the lighting diffuse scale for the scene.
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Sets the lighting ambient scale for the scene.
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scale the distance for paging in tiles for metaflight
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enable/disable scaling the paging distance in metaflight
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scale the distance using in indirect lod calculation
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enable/disable scaling the distance using in indirect lod calculation
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autofocus for depth of field functions
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focal depth (focal distance) for depth of field functions
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range of in focus area around focal point
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HBAO (Horizon based ambient occlusion) radius is the distance from the occluder that the effect should be applied.
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Bias for the HBAO effect to avoid false occluding on polygon edges or from thin objects.
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Exponent to use when generating the HBAO. Larger values are a more dramatic effect.
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Scalar which is applied to the smaller HBAO features, near corners for example.
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Scalar which is applied to the larger HBAO features.
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Clamp mode for the depth used by HBAO. Edge will remove the effect near the edges of the screen and border will avoid adding the effect where it shouldn't be along the edge of the screen.
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For indirect rendering: The lod fade in/fade out distance as a percentage of the start and end distance for the given lod. Default is 20(%)
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enable/disable wheel rotation on entities
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enable/disable adaptive tick rate on entities
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enable/disable art part smoothing
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set the art part smoothing period
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protectedvirtual |
Sets whether or not HDR is enabled.
|
protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
|
protectedvirtual |
Enable/disable layer groups feature on osgEarth terrains.
|
protectedvirtual |
Set a timeout for closed layers on osgEarth terrains.
|
protectedvirtual |
Set the current active group for the paper map manager.
|
protectedvirtual |
Enable/disable whether layers in the paper map manager intersect while not visible (regardless of their current layer intersection settings)
|
protectedvirtual |
local
|
protectedvirtual |
local
|
protectedvirtual |
local
|
protectedvirtual |
local
|
protectedvirtual |
local version of apply shadow to ambient lighting
|
protectedvirtual |
local
|
protectedvirtual |
local
|
protectedvirtual |
local
|
protectedvirtual |
local
|
friend |
Specify the creator class as a friend to access protected CTOR.
|
friend |
Specify the DtDeSharedStateProctor class as a friend to access protected "local_" methods.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
|
protected |
|
protected |
only mip maps at or below this res will be loaded for entities
|
protected |
proportionally limit textures for entities (default is true)
only mip maps at or below this res will be loaded for terrain
|
protected |
models excluded from entity texture limits
|
protected |
Whether to apply shadows to the ambient lighting (see DtOsgLightingComponent)
|
protected |
|
protected |
|
protected |
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protected |