Visualizer for smoke plumes on entities.
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| | DtEntitySmokePlumeVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEntitySmokePlumeVisualizer () |
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| | DtEntitySmokePlumeVisualizer ()=delete |
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| | DtEntitySmokePlumeVisualizer (const DtEntitySmokePlumeVisualizer &)=delete |
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| DtEntitySmokePlumeVisualizer & | operator= (const DtEntitySmokePlumeVisualizer &)=delete |
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| virtual void | initialize () override |
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| virtual void | setEngineSmoke (bool engineSmoking) |
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| virtual void | setSmokePlume (bool smokePlumeEnabled) |
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| virtual void | setSmoking (unsigned char bits) |
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| virtual bool | smoking () const |
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virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
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Public Member Functions inherited from makVrv::DtEntityParticleSystemVisualizer |
| | DtEntityParticleSystemVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| | ~DtEntityParticleSystemVisualizer () |
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| | DtEntityParticleSystemVisualizer ()=delete |
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| | DtEntityParticleSystemVisualizer (const DtEntityParticleSystemVisualizer &)=delete |
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| DtEntityParticleSystemVisualizer & | operator= (const DtEntityParticleSystemVisualizer &)=delete |
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| virtual void | destroyModelAgents () |
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| virtual void | setOffset (const DtVector &offset) |
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| virtual void | setArtPart (int artPart) |
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| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet) |
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| virtual | ~DtEntityStateVisualizer () |
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| virtual void | setState (int stateNumber, int stateValue) |
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| DtEntityStateListener & | entityStateListener () |
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| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet) |
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| virtual | ~DtStateVisualizer () |
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| virtual DtModelSetId | modelSet () |
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| virtual void | setSceneObjectAgent (DtSceneObjectAgent *sceneObject) |
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| void | setModelDefinition (const std::string &definition) |
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| const std::string & | modelDefinition () const |
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| virtual void | implementVisibility (bool visible) |
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| virtual void | slot_setSelected (bool b) |
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| void | setName (const std::string &) |
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| const std::string & | name () const |
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| virtual void | setPickable (bool) |
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| virtual bool | pickable () const |
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| virtual DtUniqueID | sceneObjectID () const |
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| int | visualizerType () const |
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| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &) |
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| DtStateListener & | listener () |
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| const DtStateListener & | listener () const |
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| DtBaseConnection & | simulation () |
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| void | setDistribute (bool b) |
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| bool | distribute () const |
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| virtual bool | setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context) |
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