| virtual makVrv::DtIndirectShaderConstants::~DtIndirectShaderConstants |
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| ) |
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virtual |
| makVrv::DtIndirectShaderConstants::DtIndirectShaderConstants |
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DtDe & |
de | ) |
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protected |
| virtual void makVrv::DtIndirectShaderConstants::update |
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DtGlBuffer * |
shaderBufferUbo, |
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const osg::State * |
state, |
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const DtOsgLightPointManager & |
lightPointManager |
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) |
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virtual |
| virtual void makVrv::DtIndirectShaderConstants::init |
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const DtGlProgram * |
program | ) |
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overridevirtual |
| virtual void makVrv::DtIndirectShaderConstants::reset |
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void |
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overrideprotectedvirtual |
| friend makVrv::DtIndirectShaderConstants::DtIndirectShaderConstantsCreator |
| int makVrv::DtIndirectShaderConstants::myIsDaylight |
| int makVrv::DtIndirectShaderConstants::myLightPointOffset |
| int makVrv::DtIndirectShaderConstants::myDigitNumber |
| int makVrv::DtIndirectShaderConstants::myDirectionLight |
| int makVrv::DtIndirectShaderConstants::myTexturedLightPoint |
| int makVrv::DtIndirectShaderConstants::myTime |
| int makVrv::DtIndirectShaderConstants::myLightPointSoftenIntensityMaxRangePass |
| const std::string makVrv::DtIndirectShaderConstants::DigitTextureUniformName |
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static |
| const std::string makVrv::DtIndirectShaderConstants::DebugLabelModeUniformName |
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static |
| const std::string makVrv::DtIndirectShaderConstants::LightPointUniformName |
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static |
| const std::string makVrv::DtIndirectShaderConstants::EnableLightingUniformName |
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static |
| const float makVrv::DtIndirectShaderConstants::defaultMaxRange |
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static |
| const float makVrv::DtIndirectShaderConstants::defaultLightPointOffset |
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static |
| DtDe& makVrv::DtIndirectShaderConstants::myDe |
The documentation for this class was generated from the following file: