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makVrv::DtInteractionAudializer Class Reference

DtInteractionAudializer manages the sound for an interaction. The sound will only play one time, it has delay due to the doppler effect. It points to a sound model definition, you can configure the filename, decibel,etc. It's the base class for DtFireInteractionAudializer and DtDetonationAudializer. You cannot create an instance of this class(typeInfo not implemented).

Inheritance diagram for makVrv::DtInteractionAudializer:
Inheritance graph
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Public Member Functions

 DtInteractionAudializer (DtBaseConnection &simulation, DtStateListener &listener, DtSceneObjectAgent *sceneObject, DtModelSetId modelSet)
 
virtual ~DtInteractionAudializer ()
 
virtual void createModelAgents ()
 
virtual void destroyModelAgents ()
 
virtual void setModelDefinitionForAgents ()
 
virtual void setInteractionLocation (DtVector location)
 
virtual DtVector interactionLocation ()
 
virtual void setDecibel (float decibel)
 
virtual float decibel ()
 
virtual void setDeleteDelay (float delay)
 
virtual float deleteDelay ()
 
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, DtSceneObjectAgent *sceneObjectAgent, DtModelSetId modelSet)
 
virtual ~DtStateVisualizer ()
 
virtual DtModelSetId modelSet ()
 
virtual const TypeInfotypeInfo () const =0
 
virtual void setSceneObjectAgent (DtSceneObjectAgent *sceneObject)
 
void setModelDefinition (const std::string &definition)
 
const std::string & modelDefinition () const
 
virtual void implementVisibility (bool visible)
 
virtual void initialize ()
 
virtual void slot_setSelected (bool b)
 
void setName (const std::string &)
 
const std::string & name () const
 
virtual void setPickable (bool)
 
virtual bool pickable () const
 
virtual DtUniqueID sceneObjectID () const
 
int visualizerType () const
 
virtual void setVisualizerDefinition (const DtVisualizerDefinition &)
 
DtStateListenerlistener ()
 
const DtStateListenerlistener () const
 
DtBaseConnectionsimulation ()
 
void setDistribute (bool b)
 
bool distribute () const
 
virtual bool setVisualizerIsVisible (bool vis, DtVisualizerShowHideContext::VisualizerShowHideContext context)
 

Protected Member Functions

virtual void setInitialValuesFromVisualizerDefinition () override
 
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void connectToListenerSignals ()
 
virtual void makeVisible ()
 
virtual bool isVisible () const
 
template<typename T , typename C >
void connectAndUpdate (boost::signalslib::signal< void(T)> &sig, void(C::*fp)(T), T val)
 

Protected Attributes

DtSoundModelAgent * mySoundModelAgent
 
float myDecibel
 
DtVector myInteractionLocation
 
float myDeleteDelay
 
- Protected Attributes inherited from makVrv::DtStateVisualizer
DtBaseConnectionmySimulation
 
DtStateListenermyListener
 
bool myDistributeFlag
 
DtUniqueID mySceneObjectID
 
std::string myName
 
std::string myModelDefinition
 
DtSignalConnectionManager myConnections
 
DtModelSetId myModelSet
 
int myVisualizerType
 
bool myPickable
 
bool myVisible
 
const DtVisualizerDefinitionmyVisualizerDefinition
 
DtSceneObjectAgent * mySceneObjectAgent
 
bool myInitialInitializeDone
 
ShowHideContextVector myVisualizerShowHideContexts
 

Private Member Functions

 DtInteractionAudializer ()
 
 DtInteractionAudializer (const DtInteractionAudializer &)
 
DtInteractionAudializeroperator= (const DtInteractionAudializer &)
 

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 
- Protected Types inherited from makVrv::DtStateVisualizer
typedef std::vector
< DtVisualizerShowHideContext::VisualizerShowHideContext
ShowHideContextVector
 

Constructor & Destructor Documentation

makVrv::DtInteractionAudializer::DtInteractionAudializer ( DtBaseConnection simulation,
DtStateListener listener,
DtSceneObjectAgent *  sceneObject,
DtModelSetId  modelSet 
)

CTOR.

virtual makVrv::DtInteractionAudializer::~DtInteractionAudializer ( )
virtual

DTOR.

makVrv::DtInteractionAudializer::DtInteractionAudializer ( )
private

Default Constructor not implemented – default constructor not allowed.

makVrv::DtInteractionAudializer::DtInteractionAudializer ( const DtInteractionAudializer )
private

Copy Constructor not implemented – Copy not allowed.

Member Function Documentation

virtual void makVrv::DtInteractionAudializer::createModelAgents ( )
virtual

Override to create model agents that will be used to display data from the listener.

Implements makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtDetonationAudializer.

virtual void makVrv::DtInteractionAudializer::destroyModelAgents ( )
virtual

Destroys all currently created definitions.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtInteractionAudializer::setModelDefinitionForAgents ( )
virtual

Sets the model definition for the agent.

Implements makVrv::DtStateVisualizer.

virtual void makVrv::DtInteractionAudializer::setInteractionLocation ( DtVector  location)
virtual

Sets the local location of the interaction.

virtual DtVector makVrv::DtInteractionAudializer::interactionLocation ( )
virtual

Gets the local location of the interaction.

virtual void makVrv::DtInteractionAudializer::setDecibel ( float  decibel)
virtual

Sets the decibel of the sound.

virtual float makVrv::DtInteractionAudializer::decibel ( )
virtual

Gets the decibel of the sound.

virtual void makVrv::DtInteractionAudializer::setDeleteDelay ( float  delay)
virtual

Sets the deletion delay of the interacion sound in seconds, default is 60 seconds. This will allow a sound to be heard up to ~12 miles away. It's used to handle the deletion of the agent class. Increase this if you want to hear the sound further away.

virtual float makVrv::DtInteractionAudializer::deleteDelay ( )
virtual

Gets the deletion delay of the interacion sound in seconds, default is 60 seconds. This will allow a sound to be heard up to ~12 miles away. It's used to handle the deletion of the agent class. Increase this if you want to hear the sound further away.

virtual void makVrv::DtInteractionAudializer::setInitialValuesFromVisualizerDefinition ( )
overrideprotectedvirtual

Sets member variables from the visualizer definition if they exist Should not call this directly. Called by DtStateVisualizer::initialize.

Reimplemented from makVrv::DtStateVisualizer.

Reimplemented in makVrv::DtDetonationAudializer.

DtInteractionAudializer& makVrv::DtInteractionAudializer::operator= ( const DtInteractionAudializer )
private

Assignment Operator not implemented – Copy not allowed.

Member Data Documentation

DtSoundModelAgent* makVrv::DtInteractionAudializer::mySoundModelAgent
protected
float makVrv::DtInteractionAudializer::myDecibel
protected
DtVector makVrv::DtInteractionAudializer::myInteractionLocation
protected
float makVrv::DtInteractionAudializer::myDeleteDelay
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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