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| DtValueAndLoc< int > | ufrm_debug_value = { 0, -1 } |
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| DtValueAndLoc< DtVector2< int > > | vrv_viewport_size |
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DtValueAndLoc< DtVector2
< unsigned int > > | vrv_light_grid_tile_log2 |
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DtValueAndLoc< DtVector2
< unsigned int > > | vrv_light_grid_max_dim |
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| DtValueAndLoc< int > | vrv_light_per_view_offset |
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| DtValueAndLoc< float > | vrv_lightPointScale = { 1, -1 } |
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| DtValueAndLoc< float > | vrv_dynamicLightScale = { 1, -1 } |
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| DtValueAndLoc< float > | vrv_emissiveTextureScale = { 1, -1 } |
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| DtValueAndLoc< float > | vrv_specularScale = { 1, -1 } |
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| DtValueAndLoc< float > | vrv_shininessScale = { 1, -1 } |
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| DtValueAndLoc< float > | vrv_uGlobalEmissionScale = { 0, -1 } |
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| DtValueAndLoc< DtVector4< float > > | vrv_fog_color = { {1,1,1,1}, - 1 } |
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| DtValueAndLoc< DtVector4< float > > | vrv_height_fog_plane |
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| DtValueAndLoc< DtVector4< float > > | vrv_height_fog_params |
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| DtValueAndLoc< DtVector4< float > > | vrv_height_fog_color |
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| DtValueAndLoc< float > | vrv_fog_density = { 0.25f, -1 } |
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| DtValueAndLoc< float > | vrv_camera_depth = {0.0f, -1 } |
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| DtValueAndLoc< float > | vrv_applyShadowToAmbientLighting = { 0, -1 } |
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| DtValueAndLoc< std::uint64_t > | vrv_brdfLUT_texture64 = { 0, -1 } |
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| DtValueAndLoc< std::uint64_t > | vrv_debug_texture64 = { 0, -1 } |
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| DtValueAndLoc< DtVector4< float > > | vrv_upVector |
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| DtValueAndLoc< DtVector4< float > > | vrv_ambient = { {0, 0, 0, 0}, -1 } |
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| DtValueAndLoc< float > | vrv_light_level = { 0, -1 } |
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| DtValueAndLoc< float > | vrv_emmap_lightRamp = { 0, -1 } |
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| virtual void | reset (void) override |
| |
| makVrv::DtLightingComponentShaderConstants::DtLightingComponentShaderConstants |
( |
DtDe & |
de | ) |
|
| virtual makVrv::DtLightingComponentShaderConstants::~DtLightingComponentShaderConstants |
( |
| ) |
|
|
virtual |
| virtual void makVrv::DtLightingComponentShaderConstants::fillBufferWithCurrentValues |
( |
DtGlBuffer * |
shaderBufferUbo | ) |
|
|
virtual |
fill staging buffer of incoming buffer with current values, with the right offset
| virtual void makVrv::DtLightingComponentShaderConstants::init |
( |
const DtGlProgram * |
program | ) |
|
|
overridevirtual |
| virtual void makVrv::DtLightingComponentShaderConstants::reset |
( |
void |
| ) |
|
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overrideprotectedvirtual |
| DtValueAndLoc<int> makVrv::DtLightingComponentShaderConstants::ufrm_debug_value = { 0, -1 } |
| DtValueAndLoc<int> makVrv::DtLightingComponentShaderConstants::vrv_light_per_view_offset |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_lightPointScale = { 1, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_dynamicLightScale = { 1, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_emissiveTextureScale = { 1, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_specularScale = { 1, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_shininessScale = { 1, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_uGlobalEmissionScale = { 0, -1 } |
| DtValueAndLoc<DtVector4<float> > makVrv::DtLightingComponentShaderConstants::vrv_fog_color = { {1,1,1,1}, - 1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_fog_density = { 0.25f, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_camera_depth = {0.0f, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_applyShadowToAmbientLighting = { 0, -1 } |
| DtValueAndLoc<std::uint64_t> makVrv::DtLightingComponentShaderConstants::vrv_brdfLUT_texture64 = { 0, -1 } |
| DtValueAndLoc<std::uint64_t> makVrv::DtLightingComponentShaderConstants::vrv_debug_texture64 = { 0, -1 } |
| DtValueAndLoc<DtVector4<float> > makVrv::DtLightingComponentShaderConstants::vrv_ambient = { {0, 0, 0, 0}, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_light_level = { 0, -1 } |
| DtValueAndLoc<float> makVrv::DtLightingComponentShaderConstants::vrv_emmap_lightRamp = { 0, -1 } |
| DtDe& makVrv::DtLightingComponentShaderConstants::myDe |
|
protected |
The documentation for this class was generated from the following file: